Hey fellow wizards. Here are my ideas for level 68 spell ideas. I hope you like them! _______________________________________________________ Spell Name/School Pips/Accuracy (%) Description Action Scene _______________________________________________________ Lotan/Storm 9 pips/ 70% 1100 Storm Hit and Remove All Remaining Wards (all enemies) _______________________________________________________ Hephaestus/Fire 9 pips/ 75% 100 Fire Hit and 900 Fire Hit over 3 rounds (all enemies) _______________________________________________________ Excalibur/Ice 9 pips/ 80% 800 Ice Hit (all enemies) and 90% off next Attack (all friends) _______________________________________________________ Gaia/Life 9 pips/ 90% 400 Life Hit (all enemies) and 700 Heal and 700 Absorb (you and a friend with the lowest health) _______________________________________________________ Mummification/Death 9 pips/ 85% 500 Death Drain (all enemies) and Half Damage Healing (all friends) _______________________________________________________ Bast/Myth 9 pips/ 80% 350 Myth Hit and 500 Myth Hit (all enemies) _______________________________________________________ Isis/Balance 9 pips/ 85% {ATTACK 1} 150 Storm, Fire, Ice, Life Death, and Myth Hit (all enemies) OR~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {ATTACK 2} 700 Balance Hit (all enemies) and 30% off next Storm, Fire, Ice, Life, Death, and Myth Hit _______________________________________________________ Thank you for taking your time and reading my ideas! Please comment if you have any suggestions or opinions! Bye fellow wizards! Thank You! :D :D :D :D :D :D :D :D :D
I think these are some interesting and cool ideas. Must say that depending on a type of fight, gaining 6-8 pips is hard so 9 will be very hard, but with the one upper lvl pip spell you can cast on yourself where you gain a pip when hit with 4 or higher of a pip spell it is easier to gain those pips for high lvl cards. (i think the circles you can cast on yourself to gain pips, or have 15% more damage to enemy or less damage to self, these should be able to be cast on any of the players you are dueling with, not just yourself)
Very well thought out, I hope they consider these ideas!
All of them are overpowered AOEs and are either painfully ambiguous or unoriginal.
How are they overpowered? At least give me examples so I can fix them. And I did take in account of the damage the spells before did (level 58 spells).
DouDou123, I agree that they are overpowered for AoEs. For instance, storm, more powerful that leviathan, does more side effect than levy, for one more pip, AoE, you have to remember before making spell ideas, that they follow a pattern, look at orthrus vs storm lord- orthrus 700 myth damage, storm lord, 690, myth catches up to storm and fire, but is a single hit, in other words, AoEs are less powerful than single hits, regardless of school, and pips (especially one). I know that myth is weaker, but the gap between spells is just way too big, even though its a triple hit, i got a myth, and if the greatest base damage is going to be almost the same as minotaur, save the AoE and four more pips, soloing, that would be completly useless if you ask me (saying that you can double minotaur with 9 pips, on each enemy). Enough examples?
Btw, Hecate (with a "c")-Greek god of magic, and Iris is some egyptian god, forgot which one, and got me on the other ones.
Another note, I actually think he has came up with some spell ideas, i may be mistaken.
plz take out volcano honestly it's too normal for wizard101 and i know lots of pyromancer i myself am one who do not want to see volcano as the lvl 68 spell
Half the time for lvl 68 and 78 spells, I become offended by the portraying of schools with the spells. This time, however, is much better. Not too shabby, but remember. They have to be from no other game. Adding on to that, KI has to come up with they're own spells.
Sorry but they're all overpowered. No way can anyone survive 1,500 damage with Storm's attack and powerful critical rating. The valcano isn't what a lot of fire wizards would want to see because these may evenually become pets and I wont want a valcano as mine. The ice would be complained about in PvP until you cant stand it anymore and just explode. There decent but just some major problems.
DouDou123, I agree that they are overpowered for AoEs. For instance, storm, more powerful that leviathan, does more side effect than levy, for one more pip, AoE, you have to remember before making spell ideas, that they follow a pattern, look at orthrus vs storm lord- orthrus 700 myth damage, storm lord, 690, myth catches up to storm and fire, but is a single hit, in other words, AoEs are less powerful than single hits, regardless of school, and pips (especially one). I know that myth is weaker, but the gap between spells is just way too big, even though its a triple hit, i got a myth, and if the greatest base damage is going to be almost the same as minotaur, save the AoE and four more pips, soloing, that would be completly useless if you ask me (saying that you can double minotaur with 9 pips, on each enemy). Enough examples?
Btw, Hecate (with a "c")-Greek god of magic, and Iris is some egyptian god, forgot which one, and got me on the other ones.
Another note, I actually think he has came up with some spell ideas, i may be mistaken.
I read a book (fictional) but with all around the world myths and Hekate was spelled with a K not a C but I don't know for sure. And a lot of the spells are all just myths I've read and searched. Lotan- the pet of Yamm or Yamm himself Gaia- Mother Earth, Goddess of Earth, Greek Myths "Mother" Morrigan- Irish Myth, Goddess of Battle, Strife, and Fertility (sometimes Death)
Half the time for lvl 68 and 78 spells, I become offended by the portraying of schools with the spells. This time, however, is much better. Not too shabby, but remember. They have to be from no other game. Adding on to that, KI has to come up with they're own spells.
I appreciate your comment. I don't really play any other like magic or battle games so I don't know what those games have so you really it's not my fault if one of the ideas are in another game :3
I think these are some interesting and cool ideas. Must say that depending on a type of fight, gaining 6-8 pips is hard so 9 will be very hard, but with the one upper lvl pip spell you can cast on yourself where you gain a pip when hit with 4 or higher of a pip spell it is easier to gain those pips for high lvl cards. (i think the circles you can cast on yourself to gain pips, or have 15% more damage to enemy or less damage to self, these should be able to be cast on any of the players you are dueling with, not just yourself)
Very well thought out, I hope they consider these ideas!
taryn
Thank You :3 and can someone tell me what AoEs are?
I think these are some interesting and cool ideas. Must say that depending on a type of fight, gaining 6-8 pips is hard so 9 will be very hard, but with the one upper lvl pip spell you can cast on yourself where you gain a pip when hit with 4 or higher of a pip spell it is easier to gain those pips for high lvl cards. (i think the circles you can cast on yourself to gain pips, or have 15% more damage to enemy or less damage to self, these should be able to be cast on any of the players you are dueling with, not just yourself)
Very well thought out, I hope they consider these ideas!
taryn
Thank You :3 and can someone tell me what AoEs are?
Attack all Enemies (I can't figure out how o got in there)
Attack all Enemies (I can't figure out how o got in there)
'AOE' It stands for "area of effect", and originates from games where the method of combat is less structured (ex:World of Warcraft). It's used to describe spells that attack all enemies in Wizard101.