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The new School of Alchemy

AuthorMessage
Survivor
Jun 03, 2010
5
I know, I know, you have all seen all of those new school ideas and either liked them or not. But I really have a new idea that could change the future of wizard101. Ok, so this is it. I have been waiting for so long to post it and so i am so excited to share with the world.
Ok, again, my ideas is a new school- of alchemy. This is really relating to change as not in polymorphing, but more like turning any myth spell to ice, fire, death, or life, or turning a fire blade to an ice one, or even combining a spirit blade to an alchemic one. Probably so far a lot of you will think, dude, we have that, but the easiest way to explain is through the spells.
Basic info:
school colors: dark red, black, yellow
they are part of the trinity school: alchemy, balance, and something else
they boost fire, ice, and storm
and they resist alchemy
Sorry, i have to go, i will soon post more about the spells. Bye.


Champion
May 03, 2011
447
I like this idea. Alchemy was, historically, the bridge between magic and science. The game seems to be aware of this synthesis--Celestia is half technology/half magic. I think your idea needs more elaboration, but it's got a lot of potential.

Historian
May 28, 2009
653
arthurthat wrote:
I know, I know, you have all seen all of those new school ideas and either liked them or not. But I really have a new idea that could change the future of wizard101. Ok, so this is it. I have been waiting for so long to post it and so i am so excited to share with the world.
Ok, again, my ideas is a new school- of alchemy. This is really relating to change as not in polymorphing, but more like turning any myth spell to ice, fire, death, or life, or turning a fire blade to an ice one, or even combining a spirit blade to an alchemic one. Probably so far a lot of you will think, dude, we have that, but the easiest way to explain is through the spells.
Basic info:
school colors: dark red, black, yellow
they are part of the trinity school: alchemy, balance, and something else
they boost fire, ice, and storm
and they resist alchemy
Sorry, i have to go, i will soon post more about the spells. Bye.



It should be called the school of Potions! That's more Magical!

Survivor
Jun 03, 2010
5
And I am BACK! (for more)
Ok, peeps you asked for spells and i am delivering:
Level 1: 85% Homunculus= 65-105 alchemic damage (1 pip)
Level 5: 85% Clockwork= 155-195 alchemic damage (2 pips)
Level 7: 100% Alchemic Blade= +30% damage to the next alchemic damage spell (0 pips)
Level 8: ?
Level 10: 85% Golem= 240-300 alchemic damage (3 pips)
Level 10: 100% Alchemic Shield= -80% to next alchemic damage spell (0 pips)
Level 12: 100% Transmute= add all charms on target to equal one alchemic charm (2 or 3 pips)
ex. you can cast two alchemic blades on yourself and transmute will add them together as a +60% alchemic damage spell
Level 16: 100% Alchemic Trap= +25% to next alchemic damage spell (0 pips)
Level 18: 100% Clockwork Minion= summon a minion of alchemy (I'll expand on this later if you don't like the idea) (3 pips)
Level 22: 85% Acid= 100+300 damage over three rounds to all enemies
(4 pips)
Level 26: 100% Formula= +25% to all alchemy spells (global spell, we just came up with "Formula" just now you probably don't like it :P) ( 2 pips)
Level 28: 60% Elixir= +1000 health to self or a friend (like a satyr) (2 pips)
Level 33: 85% Gargoyle= 450 and cast a Alchemic Blade on self (too big??, we'll work on this later!) (5 pips)
Level 35: 85% Spectral Aura= next 3 spells are either fire, ice, or storm ( 2 or 0 pips)
Level 35: 85% Spirit Aura= next 3 spells are either life, myth, or death (2 or 0 pips)
(Grizzleheim spell in Mirkholm Keep)
Level 38: Gold Touch= 70+ 645 damage over 3 rounds (one target of course) (6 pips)
Level 42: Talos (maybe)= (not sure of attack) (6 pips)
Level 48: Basilisk= (not sure of attack) (7 pips)
Level 55: ? = turns the next single target spell into an to all enemies one
(4 pips)
Level 55: ? = turns the next to all enemies spell into a single target one (4pips)
(ravenscar spell)
World Spells: (like completing marleybone, krok, etc.)
Finish Krokotopia -Mutuate= change a charm or ward to the opposite school ( with balance ones, changes to fire, ice, or storm) 0 pips
I know that I do not have a x pip spell or a level 58 or 68 spell, but this
is a work in progress. Post again ASAP.