I agree on the accuracy boost. Life, Death and Balance start with the highest accuracy but end with the lowest because of the lack of boosts on their equipment. My fire and storm are now both over 95% accuracy on most spells, while the balance and death are still at 85%. It kind of destroys the whole 'power-vs-accuracy' balance the schools are supposed to have.
I'd like if celestia crafted gear (and possibly even dragonspyre crafted gear) gave at least some kind of resistance to something. In fact, all crafted gear before wintertusk could use improvements, because most of it isn't even worth crafting. -eli and crew
I agree on the accuracy boost. Life, Death and Balance start with the highest accuracy but end with the lowest because of the lack of boosts on their equipment. My fire and storm are now both over 95% accuracy on most spells, while the balance and death are still at 85%. It kind of destroys the whole 'power-vs-accuracy' balance the schools are supposed to have.
my balance has sixth percent targeting upon its pet and still fizzles all the time, I don't enjoy playing balance anymore as its damage is too low now and it has a fizzle problem
I'd like to see us be able to wear more than one ring at a time, after all we have 10 fingers. But maybe just add one more (one on each hand). Then make sure the ring options have the stats to help us balance out accuracy, pips, damage, resistance, and healing boosts as we feel works best for our play style.
Also in general, I'd like to see some clearer lines drawn between the male and female styles (a pain for programming I know) and not have them all so generic. In addition I'd like to see more color options. Maybe a light, dark and medium shade to each of the colors? That would add a bit more variety to the wizards out there.
I would give athames and rings more damage. Ice has what, 6% damage if you get the bear's claw of ice and sapphire ring of battle? I can probably get that much from a pet
The other thing I would change is the witch doctor's mask. I just think it's a little... odd...
I would change storms waterworks gear to increase their health by 150 and reduce their overall attack boost by 11% and reduce their critical by 15 because they are absurdly high.
I would increase waterworks myth gear attack boost by 4 more percent, decrease the ingoing/outgoing heal by 5% and increase the resistance by 3%.