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New Pip Spell Ideas!

AuthorMessage
Squire
Aug 12, 2009
593
These Spells can critical, if they do, the Gained Pip(s) are Power Pips.

Smolder
1 Pip (Fire)
1 ally takes 300 Fire Damage over 3 rounds to gain 1 extra pip / round for 3 rounds.

Flash Freeze
2 Pips (Ice)
1 Opponent cannot gain pips for 3 rounds.

Pip Sap
4 Pips (Death)
Inflict 150 Drain, Swap Half to Health, Steal up to 3 pips from target

Blessed Pips
4 Pips (Life)
All Allies gain 600 health and 3 pips over 3 rounds

Pip Burst
2 Pips (Storm)
Gain 4 pips, in 3 rounds take 1000 Moon Damage Damage.

The following 2 spells Cannot Critical:

Swap Pips
3 Pips (Balance)
Swap remaining pips with Target Opponent's pips.

Shatter Pips
2 Pips (Myth)
Destroy up to 4 pips on target opponent

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I think this is fairly balanced. What say you?

Survivor
Dec 13, 2008
22
I think they're really good, but the Balance one should be more like "All opponents lose 1 pip, and all friends gain 1 pip."

Armiger
Feb 25, 2009
2425
Very good idea Johnist. But change the balance spell. Horsez98 has a good idea for that one. Otherwise, this is a very good idea.