Well, I decided to actually come up with IDEAS for a Wysteria Expansion instead of whining about how short it is.
New world: Weirwood (Like Wintertusk, only an expansion.) Areas: Goblin Forest, Thicket Woods, Tangled Path, Wildfire Remains*, Lake of Eternity*, Lake of Courage*, Link River* *Dungeons Map: Tangled path is in the center of Weirwood, with Goblin Forest to the West and Thicket Woods to the East. North of Thicket Woods is Wyldfire Remains, and East is Link River. North of Link River is Lake of Eternity, so big that at the northernmost part it's frozen, and South of Link River is Lake of Courage. Link River, Lake of Eternity, and Lake of Courage are all in the same dungeon.
Quest (Level 33 and completed Wysteria) (Tutorial Tip) Beatrice Wildwind:"Ambrose has found a Spiral Key!" "You should talk to him."
(Go to Merle Ambrose) Merle Ambrose:"I found this while I went to talk with Harold Argleston at the library." "It looks like Weirwood." "You should talk to Beatrice Wildwind, Moolinda Wu, and Chester Droors. To check if I am correct." Quest: Weirwould or Weirwouldn't Reward: 1,250 XP Talk to Moolinda Wu
(Go to Moolinda Wu) Moolinda Wu:"I have no idea!" "I am from MooShu, not the Spiral Investigators Club!" Quest Change: Talk to Professor Droors (Go to Chester) Droors:"Yes, it looks so...." "But only Beatrice Wildwind can know for sure." Quest Change: Talk to Beatrice Wildwind (Go to Beatrice) Beatrice:"Yup!" "I can finally visit my home world!" "I dropped this on my way to class a week before round 1 of the tournament." "We should go there!" Quest Change: Locate Weirwood in Tangled Path (To get there, you have to interact with the Spiral door, choose Wysteria, and if you've earned the quest to go there, it'll ask you: "Go to Wysteria or Weirwood?" Choose Weirwood.) (Go to Tangled Path) Quest Change: Talk to Beatrice Wildwind in Tangled Path [ *Tangled Path* Map: Spiral Door is in the center of the path. Goblin Forest to the West and Thicket Woods down east. There are about 9 houses. One of them is closest to the Spiral Door, and has Beatrice in it. Bad Guys: None] (Go to Beatrice) Beatrice:"This is my house." "My family moved out to go to Grizzleheim and Wizard City." "We should go to regrow remains of a Wildfire caused by a Draconian named Rewiksai from DragonSpyre." "But the door is locked." "I know some places with Keys." "First let's investivage the Entrance, to possibly find a way into the wall." "Lets go to Thicket Woods!" Quest Change: Locate Wildfire Gate in Thicket Woods [*Thicket Woods* Map: The enterance is to the far west. The gate is to the far north with a dungeon sigil on it. Far south has a dungeon sigil near a thick river. Bad Guys: Burning Soul, Rank 5, 675 HP, Fire, Resist Fire 60%, Boost Storm 40% Spells Phoenix 10% Fireblade 10% Fire Trap 10% Meteor Strike 10% Fuel 10% Link 10% Scald 10% Sunbird 10% Fire Elf 10% Ice Shield 10%] (Go to Wildfire Gate) Narrator:"Nothing. Quest Change: Talk to Beatrice Wildwind in Tangle Path (Go to Beatrice) Beatrice:"Darn." Quest Complete!
I have came up with new spells too. They are enhanced level 22 spells learned at level 34. (Non-Quest, trainer in Weirwood) Balance and Life are an enhanced level 26 and the spells are learned at level 38. Fire Meteor Shower 450-485 Fire Damage to all enemies 6 pips 75 Acc Global Meteors Fall, then hit all enemies. 4 Meteors fall before damage is done.
Storm Shocking Kraken 675-705 Storm Damage 6 Pips 70 Acc Attack Same animation as Kraken
Ice Freezing Wyvern 335-395 Ice Damage, +25% Ice Damage on you, and -35% Damage on you 6 Pips 85 Acc Attack Ice Wyvern animation, then a Charm and Ward go around you.
Myth Extreme Humongofrog 515-575 Myth damage to all enemies 6 Pips 80 Acc Global Same animation except Mumongofrog falls from the sky and hops on all foes.
Death Skeletal Captian 530-610 Death Damage 6 Pips 80 Attack Same animation but the Skeleton looks more like a Captain Pirate.
Life Fawn 1060 Healing 6 Pips Healing Same animation as Satyr.
Balance Spirit Blast Deal 440 Death Damage, 365 Life Damage, or 550 Myth Damage 4 Pips Damage Same animation as Spectral Blast but Yellow for Myth, Green for Life, and Gray for Death.
Beatrice WildWind:"Okay, so, now we know THAT won't work." "I have two more ideas." "Blowing our way in, and finding the key." "Lets find the key, cause blowing the gate up isn't very good of an idea!" "Let's find out where a key could be." Narrator:"Beatrice WildWind casts a spell and an orb appears" Beatrice:"I see that it's in Brakhimor's tower." "Brakhimor is a Goblin, from a Forest to the West." "Go fight him!" (Brakhimor is a wandering boss.)