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New World Renocitila, Level 70, New Spells!

AuthorMessage
Survivor
Mar 14, 2010
7
My friend and I have designes a new world called Renocitila. We have come up with bosses and their stats, detailed maps of each area, and we are sill working on clothing. In this world the level cap would be raised to level 70 and you would see new level 68 spells which we have also designed! This world based on ancient Aztec and Mayan cultures. This world is designes to continue the stroyline started in Celestia. In this world you would see many strange creatures such as Frogs, Toad, Lemurs, Chameleons, Turtles, Chimps, and Bats. This world has 13 areas of which to be complted. 4 of those areas are instances.
The main plot of this world is you need to collect 4 gems, Wind, Nature, Fire, and water so you can present them before the gods and get the Horn of Darkness which Morganthe and Estrakir proclaim in their prophecies "and the horn shall call" You obtain the Gem of Wind in Renocitila Square, the area were you first enter Renocitila.

Here are the areas...

Hopichu Village
Hopichu Village is the first area you encounter in Renocitila. It is home the Hopichu tribe. The Hopichus are a tribe of Frogs. In the village you must drive the evil Garganchuans out of the village and rescue the Hopichu chief, Aziemicou.

Gargancha Village
The Garganchuans are a tribe of toad warriors who are trying to get the Gem of nature for reasons unknown to you at first. In Gargancha Village you must defeat the Gargachuan leader King Guithihaila VI and discover their motives for attacking the Hopichu tribe. You discover that Guithihaila is trying to get the Gem of nature so he hand it off to an evil Batrichu leader named Dakanga.

The Canopies
The Canopies is home to the Lemantu tribe, a tribe of lemurs who are also having trouble with the Garganchuans. Your main goal in the canopies is to obtain a potion that will open the gate to the Temple of Nature were the Gem of Nature is kept. The gate to the temple of nature is sealed by a root gate that is not easily opened.

Temple of Nature
This area is an instance. In this area you must activate the three shrines, Patience, Obidience, and Reverence, so you can open the door to the main pyramid were the Gem of Naure is held but guarded by Nachimica, the guardian of the temple. Nachimica is a very hard boss that has cheating techniques. When you defeat him you obtain the second of the four gems you need.

Chamilachu Village
Chamilachu Village is a village of Chameleons that has been overrun by the undead. An ancient artifact known as the Veil of Death has been opened and it is releasing evil spirits that have been kept in the veil for thousands of years. The spirits are also being summoned from braziers throughout the village. Your main goal in this area is to destroy the braziers.

Temple of the Dead
In the Temple of the Dead you must collect the totem pieces from 3 spirits so you can gain access into the realm of the dead were you must combat the evil spirit Noragon the Terrible. You figure out that another Batrichu leader named Vasogna opened the Veil of Death so he could halt the Chamilachus in their quest for the Gem of Fire.

Trail of Doom
In the Trail you meet a brave group of Chameleons, led by Alacha, who are trying to get to the Temple of Fire and obtain the Gem of Fire before an evil Batrichu soldier named Matraga does. You must rescue Alacha's men who have ventured into the trail but never reported back. You must also defeat Matraga.

Temple of Fire
This area is in Instance. When you enter the temple you must defeat the guardian named Malischu so he can give you the totem piece to cross the lava river. When you cross the lava you must gain acceptance from three spirits, Sechimu, Harotonga, and Alitouze. After you defeat them you must get throught the gate of of Fire and Collect the key to the Pyramid from Flamemantle. Inside the pyramid you must defeat Chuitlei, the Helephant who guards the Gem of Fire who is a very hard cheating boss. After you defeat Chuiteli you have 3 of the 4 gems you need.

Turtaga Ridge
The Turtaga Tribe consists of turtles. In Turtaga Ridge you must drive the Batrichu army out and restore freedom to the Turtaga tribe.

Chimpachu Village
The Chimpachu Tribe consists of Chimpanzees. In Chimpachu Village you must also drive the Batrichus out but you must also make your way up the cliffsides to Crystal Caverns were the Water Gem is kept. You must defeat the gurdian Whispergale before he can let you into the Caves. After you defeat him he does not let you enter the caverns because in order for anyone to enter he must deactivate the brazier the guards the caves and if he does the Batrichus will attack and have the Gem in no time. And if the barrier is not there the Batrichu armada that is currnetly in the caves could escape with the gem. He will let you in if you defeat the leader of the Batrichu army, Krakanya, and present his staff before him as proof he is defeated.

Camp Fear
The main Batrichu camp is commonly known as Camp Fear because every warroir who has tryed to enter the camp and defeat the Batrichu's has never come out of the camp. It is your goal to enter the camp and rescue the brave warriors who have tryed to venture into the camp before. You must also defeat Krakanya so you can have his staff to present before Whispergale so you can enter Crystal Caverns and obtain the last of the 4 gems.

Crystal Caverns
This is an Instance. In Crystal Caverns you must defeat remnants of the Batrichu army and defeat Oragcha before he escapes with the Water Gem. Oragcha cheats. After you defeat him you have all 4 gems.

Temple of Honor
This is an Instance. The Temple of Honor is the final area you encounter in Renocitila. It is the main temple were the gods rest. It is located off Renocitila Square. In the Temple you must return the four gems to their altars. You also discover the Batrichu's followed you in when you opened the main gate to the temple. When locate the gods' resting place you encounter the leaders of the Batrichu tribe, Asgacha, Lachonga, Vasogna, and Dakanga. They were trying to obtain the Horn of Darkness so they could hand it over to Morganthe's most rusted servant, Lord Ordagon. You must defeat Asagcha, Lachonga, Vasogna, and Dakanga all together in one fight. They are all Rank 12 Bosses and cheat. This is the hardest fight in the game. Asagcha has 15,000 health, Lachonga has 8785 Health, Vasogna has 4855 Health, and Dakanga has 9215 Health. I'm not going into their cheating its far to complcated. After you defeat them you at last have the horn of darkness. When you return to Renocitila Square Lord Ordagon returns and seizes the horn from you and flees. A hollow victory.

Spells

Fire- 850 damage and -40% Accuracy to all enemies
Ice-Ice Behemoth-810 damge and -90% to next incoming spell
Storm-Typhon-800 damage and remove all positive charms to all enemies Myth-Orc-50 and 700 damge to all ememies
Life-Nymph-600 damage and 700 healing
Death-Werewolf-800 damage and convert half to health
Balance-Griffin-780 damge and dispell next outgoing spell

Here are all the Bosses in Renocitila

Makhiku
Rank: 10 Boss
Health: 6585
Creature Class: Frog
School: Life
Minion: Hopichu Traitor
Location: Makhiku’s Hut, Hopichu Village

General Loukihahi
Rank: 10 Boss
Health: 6415
Creature Class: Toad
School: Balance
Minion: Hopichu Traitor
Location: Loukihahi’s Lair, Hopichu Village
(Main Quest)

Aziemicou
Rank: 10 Boss
Health: 4835
Creature Class: Frog
School: Storm
Minion: Garganchuan Illusionist.
Location: Abandoned Cave, Hopichu Village
(Main Quest)

Harichumu
Rank: 10 Boss
Health: 6445
Creature Class: Toad
School: Death
Minion: Garganchuan Soldier
Location: Harichumu's Hideout, Hopichu Village
(Side Quest)

Jacanga
Rank: 10 Boss
Health: 6275
Creature Class: Toad
School: Myth
Minion: Garganchuan Witchdoctor
Location: Jacanga’s Lair, Hopichu Village
(Side Quest)

Croconga
Rank: 10 Boss
Health: 6295
Creature Class: Toad
School: Myth
Minion: Garganchuan Scout
Location: Croconga’s Hut, Gargancha Village
(Main Quest)

Omantaga
Rank: 10 Boss
Health: 6765
Creature Class: Toad
School: Death
Minion: Garganchuan Warrior
Location: Omantaga’s Hut, Gargancha Village
(Main Quest)

Warlord Yachomate
Rank: 10 Boss
Health: 6125
Creature Class: Toad
School: Fire
Minion: Garganchuan Warrior
Location: Yachomate’s Lair, Gargancha Village
(Main Quest)

King Guithihaila VI
Rank: 10 Boss
Health: 7725
Creature Class: Toad
School: Ice
Minion: Garganchuan Guard
Location: Toad Palace, Gargancha Village
(Main Quest)

Tachanga
Rank: 10 Boss
Health: 4735
Creature Class: Toad
School: Storm
Minion: Garganchuan Watchmen
Location: Gargancha
(Side Quest)

Laocha
Rank: 10 Boss
Health: 6965
Creature Class: Toad
School: Balance
Minion: Garganchuan Warrior
Location: Gargancha Village
(Side Quest)

Fackanda
Rank: 10 Boss
Health: 7125
Creature Class: Toad
School: Life
Minion: Garganchuan Infiltrator
Location: Fackanda’s Lair, The Canopies
(Main Quest)

Asheart
Rank: 10 Boss
Health: 6405
Creature Class: Elemental
School: Fire
Minion: Sacred Fire Spirit
Location: Asheart’s Temple, The Canopies
(Main Quest)

Glacina
Rank: 10 Boss
Health: 7915
Creature Class: Elemental
School: Ice
Minion: Sacred Ice Spirit
Location: Asheart’s Temple, The Canopies
(Main Quest)

Stormgale
Rank: 10 Boss
Health: 5405
Creature Class: Elemental
School: Fire
Minion: Sacred Storm Spirit Location: Asheart’s Temple, The Canopies
(Main Quest)

Hrochgar
Rank: 10 Boss
Health: 7035
Creature Class: Toad
School: Fire
Minion: Garganchuan Refugee
Location: Ati-Matu’s Hut, The Canopies
(Side Quest)

Rotanga
Rank: 10 Boss
Health: 6925
Creature Class: Toad
School: Death
Minion: Gurganchuan Thief
Location: Omantaga’s Hut, Gargancha Village
(Side Quest)






Defender
Jan 09, 2009
109
I may not be a mythological genius, but isn't typhon the greek titan of storms? What does that have to do with fire? If you want to go greek, then pick Hephaestus, he actually is the greek god of fire!

Rogan Dragonflame, Legendary Pyromancer

Illuminator
Feb 09, 2009
1469
booga4 wrote:
Fire-Typhon-900 damage to all enemies


Typhon is the god of lightning.

Ice-Ice Behemoth-810 damge and -50% weakness

It makes sense, but it's a bit too strong and the Weakness isn't the greatest effect since it's not even Ice.

Storm-Giant Squid-850 damge to all enemies and -40% to Accuracy

Kraken is supposed to be a giant squid, so I'm not keen on having a giant squid attack named "giant squid" unless you can find another name. Black Mantle effect? Really?

Myth-Orc-50 and 700 damge to all ememies

What's an orc?

Life-Nymph-1300 Healing and absorb 400 damage

I don't need another healing spell, especially one that's just a overpowered version of Rebirth.

Death-Werewolf-800 damage and convert half to health

Werewolf seems more Myth than Death.

Balance-Griffin-780 damge and dispell next outgoing spell

Griffin/Gryphon seems more Myth as well.

Final Thoughts: None of these had any 'wow' factor, and a lot of them just didn't make sense.

Survivor
Mar 14, 2010
7
I looked it up and it said that typhon is portraid as having a hundred dragon heads and the body of a viper and Hephaetus is the god of Blacksmiths.

Survivor
Mar 14, 2010
7
I will change the life one and I think werewolf makes a good death spell. An orc i like a giant ugly warrior and would attack with a spear. Have you ever seen Luska Charmbeak? because that is what giant squid would look life and the -45% factor is because its supposed to Ink you.