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Spell upgrades

AuthorMessage
Geographer
Feb 15, 2009
992
Hi! I really liked the spell upgrades so I thought up more, 2 for each school.

Fire: Flaming Scald-9 pips-100+900 damage to all enemies over 3 round
Scorch-5- +25% next 3 incoming fire attacks to all enemies

Ice: Power Shield-0 pips- -90% next incoming spell
Incapacitate-3 pips-stun target for 2 rounds

Storm: Master Bolt-6 pips 100, 200, 300, 400, 500, 600, 700, 800, 900, or 1000 storm damage to all enemies.
Deactivate-2 pips-remove all positive charms from target.

Life: Sprite Queen-5 pips-summon a minion of life with 750 health. Spells: Fairy, unicorn, guiding light, brilliant light, satyr, dryad, lifeblade, life trap, seraph.
Rebuke-3 pips-remove all damage overtime effects from target.

Myth: Mythical Lore-X pips-summon a minion of myth for 1-14 pips
Obliterate-5 pips-remove all positive wards from all enemies.

Death: Super empower-1 pip-500 death damage to self to give 3 power pips.
Apocalypse-2 pips-+35% to all death attacks or steal spells.

Balance: Expel-3 pips-dispel next outgoing spell to any school
Contribute power-6 pips-give 3 power pips to all friends.