I have seen some posts where people suggest spells that take more than 14 pips. People shoot those down imedietly. I am suprised no one replied about that like this: "Well, not to be rude, but did any of you ever notice that the 7 pips take up only about HALF of the battle circle? Think about the solution." I think that when the next world comes out, we can increase the pip amount also. It wil increase the possible damage of spells like Judgement, Tempest and Heck Hound. I feel that will soon be nessesary for the game. Also, the "about half the circle" idea also works with the teleport options. I think we should be able to have on teleport marker per world. I hate it when i need to teleport from one world to another, and i have to choose which person i put the mark next too, even though both will take a while to get to. Lastly, i think that the next world cap should be 80. It took me about a week to get from 50 to 60, but a year (i dont get the math or this, either) to get to 50.