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The Gambler Last Spell For Every School

AuthorMessage
Survivor
Jan 31, 2011
15
I think that the last spell for every school should be the gambler.This is what it would look like.A guy would come up to a roulette wheel that had all the symbols of all the primary schools on it.There would be an arrow at the top of it.Say when the wheel stopped an the arrow was pointing to myth,a second roulette wheel would appear with all the myth spells on it.Then say it landed on blood bat,a third roulette whell would appear with two sections,one with merle ambrose on it and one with malistare on it.If it lands on malistere the blood bat attacks you but if it lands on merle ambrose then the person you aimed for would be attacked by the blood bat. Here are The Gamblers stats.

hit rate 85%
power pips needed 15
can be changed if you think its too much
please respond

Mastermind
Feb 16, 2009
328
That seems like a lot of pips for a spell that has an extremely small chance of having the desired effect...

A+ Student
Dec 11, 2010
1665
CLEVERC wrote:
I think that the last spell for every school should be the gambler.This is what it would look like.A guy would come up to a roulette wheel that had all the symbols of all the primary schools on it.There would be an arrow at the top of it.Say when the wheel stopped an the arrow was pointing to myth,a second roulette wheel would appear with all the myth spells on it.Then say it landed on blood bat,a third roulette whell would appear with two sections,one with merle ambrose on it and one with malistare on it.If it lands on malistere the blood bat attacks you but if it lands on merle ambrose then the person you aimed for would be attacked by the blood bat. Here are The Gamblers stats.

hit rate 85%
power pips needed 15
can be changed if you think its too much
please respond


uh 15 power pips is a bit too much because ya cant even get 15 pips the highest is 14 and even at 14 it would be too much, and also will this spell like cast the spell or does it like do a more powerfull version of that spell, or maybe ya can make it randomise between the highest power spells of the caster's school

example for fire its heck hound, dragon or efreet

although this might be unfair to storms considering they have a spell that is random and this might get them insane bolt then insane bolt might kill them

great idea but it could use some tweaking

Survivor
Dec 19, 2008
25
I think it is a great idea because you will never know what you will get. You could get medusa but then it hits you!

Quinn Wildsword
level 45
master theurgist

Mastermind
Feb 16, 2009
328
muncher wrote:
I think it is a great idea because you will never know what you will get. You could get medusa but then it hits you!

Quinn Wildsword
level 45
master theurgist


What makes spells good is fact that what you GET is good as well. That's why so many people hate Wild Bolt and Insane Bolt.

Illuminator
Feb 09, 2009
1469
Defender
May 31, 2009
172
Good idea.

But tweak it a bit, and you'll be good

Sabrina
Legendary Thaumaturge
Author of The Chosen Three fanfic

~See you in the Spiral!~

Survivor
Dec 24, 2009
35
Explorer
Mar 22, 2009
71
This is a kids game, and not to be rude, but that could get kids to want to gamble.