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Level 63 and 68 spells!

AuthorMessage
Champion
Mar 19, 2009
429
Here are my spells.

63 is influenced by their school's focus.

63
Fire
Major Aura
155+690 Fire Damage over 3 rds.
7 Pips
Attack
An aura goes around the enemy.
90 Accuracy

Ice
Dodge
-100% Damage to the next spell on you.
4 Pips
Ward
A shield goes around the caster.
100 Accuracy

Storm
Zapper
800 Storm damage and remove 1 Positive charm on the enemy, and a negative one on you.
Attack
7 Pips
You go in the center, and zap the enemy.
85 Accuracy

Balance
Buff
+50% to the next spell, or +60% to the next balance spell
Charm
5 Pips
A charm goes around you
100 Accuracy

Life
Major Heal
1500 Heal
Healing
6 Pips
A red wisp appears and runs into the target, healing them 1000.
95 Accuracy

Death
Major Steal
800 Death Steal heal you half.
Steal
6 Pips
A red wisp comes, does damage to the target, and heals you.
85 Accuracy

Myth
Super Minion
Summon a minion of Myth with 6-7 Pips
Manipulation
X Pips
(6 Pips) An orthrus is summoned. (7 Pips) Medusa is summoned.
[6 Pips] 2,000 HP [7 Pips] 3,000 HP
R6/R7
99 Accuracy

Moon
Polymorph Pox
Polymorph into a Balance Pox (Wisp)
Polymorph
4 Pips
You morph into a wisp.
3,005 HP
R5
Spells
Sneeze 10 (300 Damage, 85 Accuracy, 3 Pips, Attack)
Balanceblade 10
Wispy Heal 10 (500 Healing, 95 Accuracy, 4 Pips, Healing)
Wispy Blind 10 (Stun enemy for 2 rds and 200 damage, 90 Accuracy, 3 Pips, Manipulation)
Hex 10
Major Heal 10
Major Steal 10
Deck Size 70
99 Accuracy

Sun
Masterful
+400 Damage
Enchantment
-Pips
-Accuracy

Star
Overpower
+50% Critical, +35% Damage
An aura goes around you.
Aura
4 Pips
95 Accuracy

68
Fire
Blaze
900 Fire Damage to all enemies, 100 damage to your team.
Global
9 Pips
A raging fire comes and blows up. It hits everyone.
85 Accuracy

Ice
Super Snow
Stun for 4 rds, and 180 Ice damage every round of stunning.
Manipulation
9 Pips
It starts to snow on the enemy, and the enemy freezes and stays like that. A stun shield it put on. (Fire spells that do over 400 damage will undo the spell.) (Ice Spells that do 200-450 damage will add an extra round of stunning, but this affect will ware off after done 3 times.)
90 Accuracy

Storm
Thunderstorm
1,150 Storm Damage, 900 Storm Damage and stun for 2 rds, or 500 Storm Damage to all enemies and stun them all for 2 rds. But may backfire and do nothing.
9 Pips
A thunderstorm starts and zaps the enemy(s).
80 Accuracy

Balance
Pox
500 Balance Damage and Heal you 395 or +35% to the next Fire, Ice, Storm, or Balance Damage. But may do 17% for the buff or 197 healing
Attack
9 Pips
A wisp appears. It grows 10x it's size and swallows the enemy. It then does side affects (heal or buff).
90 Accuracy

Life
Meditation
650 healing, then 300 more for each round you aren't hit for 555 damage or more. But may not do the extra healing.
Healing
9 Pips
You start to medatate. (If you cast a spell). You cast your spell and meditate again. (If hit 555+) You get hit, and stop meditating. (If hit 554-) You get hit and return medatation.
80 Accuracy

Myth
Prison
The enemy can't flee, does 500 Myth Damage, and gets hit 100 Myth Damage every round until death. But may backfire and hit you 1000.
Manipulation
9 Pips
A jail appears around the enemy, and turns into a black aura.


Death
Scare
655 damage, and the enemy can't attack you. But may hit you 777.
Manipulation
9 Pips
You go into the center, and the camera zooms in on you. Your head turns into a skull. The camera focusses on the target, who steps back and shuts his/her eyes.
75 Accuracy

Thanks!

P.S. Someone came and ruined this so I came and edited the names of 4 68 spells. The person was flarzedrago9.
They used to be Mean Look, Thunder, Meditate, and Imprison. They are now Scary Face, Thunderstorm (It was originally this but I changed it to Thunder), Prison, and Meditation.
Someone said that they're unhappy that one school backfires, but all of them might. Ice can be undone, and others might do something to you or nothing at all. All backfires have a 30% chance of happening. (70% Normal, 30% Backfired.)
I changed Scary Face to Scare.

Champion
Mar 19, 2009
429
If you don't get the focuses, then I'll tell you.

Fire-Aura (Type 1)
Ice-Stun/Shield
Storm-POWER!!!/Charm Removal
Balance-Buffing
Life-Healing
Myth-Minions/Ward Removal
Death-Stealing/Twisting Rules
Moon-Polymorph
Star-Aura (Type 2)
Sun-Enchantment

Bye-bye!

Champion
Mar 19, 2009
429
Delver
Jul 09, 2009
275
You ripped off like four of the names from Pokemon moves and we'd only get level 68 spells its kinda a pattern if you havent noticed 48 spells 58 spells. From those two hints you can tell there would only be 68 spells maybe they might make 63 spells in 2 years?

Aaron Drakewalker Level 60
Pyromancer

Champion
Mar 19, 2009
429
flarzedrago9 wrote:
You ripped off like four of the names from Pokemon moves and we'd only get level 68 spells its kinda a pattern if you havent noticed 48 spells 58 spells. From those two hints you can tell there would only be 68 spells maybe they might make 63 spells in 2 years?

Aaron Drakewalker Level 60
Pyromancer

The only pokemon move I noticed were Mean Look and Imprison. The only copied things are names and I knew about the level 8, 18, 28, 38, 48, and 58 spells. So mainly your just a grouchy person. I recently noticed that Meditate was oe, but I forgot completely about Thunder. (My second favorite pokemon Raichu can use it!)

flarzedrago9 wrote:
I've noticed a couple of moves are from Pokemon. Please fix this. Also, I don't think we'll get level 63 spells because they haven't made any 49-57 Spells.

Aaron Drakewalker Level 60
Pyromancer

This is what a nice person would say.
So think before you talk!

Delver
Jul 09, 2009
275
If that seems mean then you took the wrong way dude, if you think I'm grouchy its probably because you take things the wrong way or your over emontional. I pointed out there would only be level 68 spells because the pattern 48 spells and 58 spells, next would be 68 spells, then from the pattern 53 and 65 spells.

Aaron Drakewalker Level 60
Pyromancer

Survivor
Nov 16, 2009
3
Your lvl 68 myth spell might backfire? That has nothing to do with myth, plus monsters cant flee and why would you flee from a pvp battle you could just log out. Personaly these ideas dont make any sense!

Survivor
Dec 17, 2009
19
I think the apperence of scary face should be changed, i mean this is a family game and the description of the spell might be a little to scary for kids

Champion
Mar 19, 2009
429
Here's a quest for Ice)
(Level 68)
(Tutorial Tip)
Greyrose:"Come see me, you've got a spell to learn!"
(Go to Greyrose)
Greyrose:"There's a spell I need to teach you, Super Snow."
"There's a banshee I used to know, named Malia. Malia has turned Evil and now guards Orkia. You need to fight her. She has the spell."
"Go, to the FlareWorks!"
Quest: Super Duper Snow!
Reward: 20,000 XP, 3,333 Gold
Defeat Malia and collect Super Snow Card

(Work Up to Fighting Malia time 2)
Malia:"Hahahahaha! You can't beat me in this form!"
"But if you do. I have no choice but to hand over the Super Snow spell."
(Malia turns into a Fire Elemental)
Fight Malia
Malia's Stats: Malia, 16,005 HP, Fire, Resist Fire 150% (Heals Malia 50% of the Damage), Boost Ice 200% (x3!)
Spells
Blaze 30%
Efreet 25%
Fire Dragon 20%
Helephant 15%
Fireblade 10%
(After Defeat)
Malia:"Okay." "Here you go."
Narrator:"It's a bit burned, maybe Ambrose can fix it"
Quest Change
Talk to Ambrose in The Commons
(Go to Ambrose)
Ambrose:"What Super Snow? That could freeze someone in there tracks!"
"I'll help as long as you don't freeze me..."
Quest Change
Talk to Greyrose
(Go to Greyrose)
Greyrose:"Good."
Quest Complete!
"Now I need to see if you're worthy."
"Fight me in the Ice Tower."
Quest: Test of Power
Reward: Spell
Defeat Professor Greyrose in the Ice Tower
Fight Greyrose
Greyrose's Stats: Professor Greyrose, 16,555 HP, Rank 13 Boss, Ice, Resist Ice 80% Boost Fire 100% (x2)
Spells
Frost Beetle 2%
Ice Serpant 3%
Volcanic Shield 5%
Evil Snowman 5%
Tower Shield 10%
Ice Wyvern 10%
Blizzard 10%
Balefrost 15%
Colossus 15%
Frostbite 5%
Super Snow 0.5%
Dodge 3.5%
Iceblade 5%
Frost Giant 5%
Snow Angel 5%
Satyr 0.5%
Helephant 0.5%
(Only up to 2 People can fight Greyrose at a time.)
Cheat: If she casts Super Snow, then after two rounds she says: "Oh, dear, let me help you!" and casts Helephant on you then a Satyr on you.
Minions: (Only if two people)
Snowy Man, 3,000 HP, Rank 13, Ice, Boost Fire 1,100% (x12!), Evil Snowman
Spells
Frost Giant 25%
Snow Angel 25%
Colossus 25%
Dodge 25%
(After Defeat)
Greyrose:"You've won the spell!"
Quest Complete!
Spell Learned: Super Snow!

Geographer
Feb 15, 2009
992
sparky1233334444 wrote:
Here are my spells.

63 is influenced by their school's focus.

63
Fire
Major Aura
155+690 Fire Damage over 3 rds.
7 Pips
Attack
An aura goes around the enemy.
90 Accuracy

Ice
Dodge
-100% Damage to the next spell on you.
4 Pips
Ward
A shield goes around the caster.
100 Accuracy

Storm
Zapper
800 Storm damage and remove 1 Positive charm on the enemy, and a negative one on you.
Attack
7 Pips
You go in the center, and zap the enemy.
85 Accuracy

Balance
Buff
+50% to the next spell, or +60% to the next balance spell
Charm
5 Pips
A charm goes around you
100 Accuracy

Life
Major Heal
1000 Heal
Healing
6 Pips
A red wisp appears and runs into the target, healing them 1000.
95 Accuracy

Death
Major Steal
800 Death Steal heal you half.
Steal
6 Pips
A red wisp comes, does damage to the target, and heals you.
85 Accuracy

Myth
Super Minion
Summon a minion of Myth with 6-7 Pips
Manipulation
X Pips
(6 Pips) An orthrus is summoned. (7 Pips) Medusa is summoned.
[6 Pips] 2,000 HP [7 Pips] 3,000 HP
R6/R7
99 Accuracy

Moon
Polymorph Pox
Polymorph into a Balance Pox (Wisp)
Polymorph
4 Pips
You morph into a wisp.
3,005 HP
R5
Spells
Sneeze 10 (300 Damage, 85 Accuracy, 3 Pips, Attack)
Balanceblade 10
Wispy Heal 10 (500 Healing, 95 Accuracy, 4 Pips, Healing)
Wispy Blind 10 (Stun enemy for 2 rds and 200 damage, 90 Accuracy, 3 Pips, Manipulation)
Hex 10
Major Heal 10
Major Steal 10
Deck Size 70
99 Accuracy

Sun
Masterful
+400 Damage
Enchantment
-Pips
-Accuracy

Star
Overpower
+50% Critical, +35% Damage
An aura goes around you.
Aura
4 Pips
95 Accuracy

68
Fire
Blaze
700 Fire Damage to all enemies, 100 damage to your team.
Global
9 Pips
A raging fire comes and blows up. It hits everyone.
85 Accuracy

Ice
Super Snow
Stun for 4 rds, and 180 Ice damage every round of stunning.
Manipulation
9 Pips
It starts to snow on the enemy, and the enemy freezes and stays like that. A stun shield it put on. (Fire spells that do over 400 damage will undo the spell.) (Ice Spells that do 200-450 damage will add an extra round of stunning, but this affect will ware off after done 3 times.)
90 Accuracy

Storm
Thunderstorm
1,150 Storm Damage, 900 Storm Damage and stun for 2 rds, or 500 Storm Damage to all enemies and stun them all for 2 rds. But may backfire and do nothing.
9 Pips
A thunderstorm starts and zaps the enemy(s).
80 Accuracy

Balance
Pox
500 Balance Damage and Heal you 395 or +35% to the next Fire, Ice, Storm, or Balance Damage. But may do 17% for the buff or 197 healing
Attack
9 Pips
A wisp appears. It grows 10x it's size and swallows the enemy. It then does side affects (heal or buff).
90 Accuracy

Life
Meditation
650 healing, then 300 more for each round you aren't hit for 555 damage or more. But may not do the extra healing.
Healing
9 Pips
You start to medatate. (If you cast a spell). You cast your spell and meditate again. (If hit 555+) You get hit, and stop meditating. (If hit 554-) You get hit and return medatation.
80 Accuracy

Myth
Prison
The enemy can't flee, does 500 Myth Damage, and gets hit 100 Myth Damage every round until death. But may backfire and hit you 1000.
Manipulation
9 Pips
A jail appears around the enemy, and turns into a black aura.

Death
Scary Face
655 damage, and the enemy can't attack you. But may hit you 777.
Manipulation
9 Pips
You go into the center, and the camera zooms in on you. Your head turns into a skull. The camera focusses on the target, who steps back and shuts his/her eyes.
75 Accuracy

Thanks!

P.S. Someone came and ruined this so I came and edited the names of 4 68 spells. The person was flarzedrago9.
They used to be Mean Look, Thunder, Meditate, and Imprison. They are now Scary Face, Thunderstorm (It was originally this but I changed it to Thunder), Prison, and Meditation.
Someone said that they're unhappy that one school backfires, but all of them might. Ice can be undone, and others might do something to you or nothing at all. All backfires have a 30% chance of happening. (70% Normal, 30% Backfired.)
The level 53 life one is underpowered. regenerate like 1153 and it's only 5 pips!

Champion
Mar 19, 2009
429
Fire
(Level 68 and have a House)
(Tutorial Tip)
Falmea:"Hi!"
"Meet me at your house."
(Go home)
(Falmea is at your house, 15 steps from the World Gate)
(As soon as you enter)
Falmea:"There's an Island not to far away from your home!"
"Come on!"
"I also found the blaze spell there!"
"To get there, we need to craft a portal."
"I think Ambrose has the stuff."
Quest: A Tropical Island
Reward: 10,500 XP, Reagents
Talk to Ambrose in the Commons
(Go to Ambrose)
Ambrose:"Portal, to the Tropical Island?"
"Falmea? I meant to keep that secret."
"BLAZE? Oh now she's taken it too far."
"I will help, but I don't think Falmea should teach you that..."
"Fight me, and I'll see if you are worth it."
Quest Change
Defeat Ambrose in the Commons
[!By that door, cluttered with books, when you're level 58, it clears up and there's a sigil. By there, there's a stand like at the PvP. It keeps track of Fire wizards' names and allows people to watch them.!]
(Go into the dungeon.)
Ambrose:"It's time. I guess. Falmea was right."
(Ambush!)
Ambrose's Stats: Ambrose, 16,555 HP, All Classes, Resist Everything 50%, Boost Everything 80% (50% chance for either)
Spells
Spectral Blast 5%
Meteor Strike 7.5%
Blizzard 7.5%
Kraken 7.5%
Satyr 7.5%
Humungofrog 7.5%
Vampire 7.5%
Natural Attack 2.5% (150 Star, Sun, or Moon Damage per Pip, X, 100 Acc.)
Balanceblade 2.5%
Eighth Rank 15% (Casts a Rank 8 Spell, 85 Acc., 8 Pips)
Seventh Rank 15% (Casts a Rank 7 Spell, 85 Acc., 7 Pips)
Sixth Rank 15% (Casts a Rank 6 Spell, 85 Acc., 6 Pips)

(After Defeat)
Ambrose:"You've got what we call POWER!"
"Here's some help."
(6 HP and 6 Mana Wisps appear.)
(When collected or if full HP and Mana)
(You teleport to Ambrose's Office)
Ambrose:"Okay. Here you go."
Quest Complete! Reagents: Black Pearl (5) Mist Wood (10) Scrap Metal (3) Pearl (2) Golden Pearl (2)
Quest: From This Island to That
Reward: Spell
Talk to Professor Falmea
(Go and talk to Falmea)
Falmea:"Yes. Craft a teleporter."
Quest Change
Craft Island Portal

Recipe:
Black Pearl (5) Mist Wood (10) Scrap Metal (3) Pearl (2) Golden Pearl (1)
Cost: 1,000 Gold, Level 68
Creates::
Portal
Looks Like: A Portal at the basilica, with a metal board, attaching it to a bowl with pearls in it, and the pearls are connected to a oven, melting the pearls. The pearls power a portal.
Press X and: You teleport to the Tropic Island.
No__: No Trade, No Sell, Only buy if you are level 68+ fire or level 70+ and not.

{Tropic Island
Map

__
|FA|
BM

Battle Area

FA Falmea's Arena BM Bazaar Machine*
Bad Guys
Torched Soul, 3,000 HP, Rank 12 Elite, Fire, Resist Fire 80%, Boost Ice 100%, Ghost
Spells
Major Aura 40%
Blaze 10%
Firebade 25%
Fire Trap 25%

Snowpile, 23,255 HP, Rank 30 Elite, Resist Ice 200% (Heal the Damage) Boost Fire 1999900% (20000x!), Scooting Pile of Snow
Spells
Super Snow 90%
Iceblade 10%

Big Bad Frosty, 100,000 HP, Rank 40 Boss, Resist Ice 500% (Heal 4x the damage) and +300 Max HP and +15% Damage, Boost Fire 1999900% (20000!!) and -300 Max HP and -15% Damage Storm 900% (x10!)
Spells
Super Snow 50%
Iceblade 10%
Ice Trap 10%
Satyr 20%
Fire Shield 10%
Cheat: If you cast a fire attack or storm attack on him, he'll say "You Dag Nabit! You melted me!" and put a Smoke Screen on you and he casts a Guiding Light, then shrinks.
}

(Create Portal)
Quest Change
Talk to Falmea on Tropic Island
(Go to Falmea's Arena)
Falmea:"Okay, fight me!"**
Fight Falmea
Falmea's Stats: Dalia Falmea, 16,555 HP, Rank 13 Boss, Fire, Resist Fire 80%, Boost Storm 80% Ice 100% (x2) Myth 50%
Spells
Blaze 1%
Major Aura 4%
Fireblade 10%
Fire Trap 10%
Efreet 15%
Dragon 15%
Helephant 15%
Phoenix 10%
Glacial Shield 10%
Myth Shield 10%
(Anyone with this island can fight Falmea by Talking to her and selecting "Fight", not "Train" or any other Quest.
(After Defeat)
Falmea:"Here you go!"
Quest Complete!
(Anyone with this island can get this Quest)
"If you can beat Big Bad Frosty, I'll give you treasure cards!"
"I'll add in a few if you beat some snowpiles!"
Quest: Big Grouchy Snowpile....
Reward: 10,000 XP, and 5 of all level 63 and 68 spells
Defeat Big Bad Frosty and Snowpiles (0 of 3)
(Complete Goal)
Quest Change
Talk to Falmea on Tropic Island
(Go to Falmea)
Falmea:"Here!"
Quest Complete!

Survivor
Feb 18, 2010
1
how about an aura from the star school, but instead of going around you, you cast it on the other person..? If they had a Star aura around them already, it would remove it and maybe change it to something like +25%to next attacks, or get even more in depth and specify the school its for..... or something a little different, they could create a card that flips the star aura around the opponent to work in the opposite way (call the card Flip maybe).. sooo if it was +15% to next attack, it would be changed and have a weakness effect with -15%. But then you need to think about how that would work with Conviction (the stun and crit block) and also how it would work for the opponent; how would they stop the aura? change it maybe, flip it back with the same card (Flip)?

lol i just thought of this so i didnt put extreme thought in it, just throwing out ideas for people to think about(:

Champion
Mar 19, 2009
429
Life Level 68 Quest
(Level 68)
(Tutorial Tip)
Moolinda Wu:"I've found an issue in the dream world."
"Come help!"
(Go to Moolinda Wu)
Wu:"Great! You've arrived!"
"The Dream World is a world where things get their dreams."
"All dreams have turned into nightmares!"
"To get you there, I have to put you to sleep with a dre-port potion."
"I've got one luckily!"
Narrator:"Moolinda Wu gives you a potion. You chug it down. it's a bit bitter."
"You start to get sleepy......."
(Thud noise, but screen is black.)
(You are now in an area made of clouds!)
(Further Ahead, there is a darker area.)
{Dream World
Map

(Nightmareville)

Alera Craziek SkullHead
YOU

Bad Guys
Haunted Houler, 3,000 HP, Rank 13, Death, Resist Everything 25%
Spells
Haunt 100% (100 Death Damage Per Pip, 100 Acc, X)
If you die, you get teleported back to Alera.
}
Quest: What the...?
Reward: 10,005 XP
Talk to Alera in Dream World
(Go to Alera)
Alera:"Hello, my name is Alera."
"I sense you need to get rid of Nightmareville."
"Well, I know Craziek in control of that area."
"So, I suggest fighting Craziek!"
Quest Change
Defeat Craziek
(Go and talk to Craziek)
???:"What the.....?"
"Get out of my way, or else my name isn't Craziek"
Craziek:"Scram!"
Fight Craziek
Craziek, Rank 13 Boss, 16,555 HP, Death, Resist Death 500% (Heals 4x the damage!)
Spells
Scary Face 15%
Deathblade 15%
Deathtrap 15%
Skeletal Dragon 15%
Scarecrow 15%
Wraith 15%
Skeletal Pirate 10%
Cheat: At the beginning of the duel he says "I'll give you one chance, if you heal, you'll regret it!" and of you heal, he says "You blew it!!" and casts a Scarecrow that does 999,999,999,999,999,999,999 Damage to all enemies, and heals him the full damage.
(After Defeat)
(The blackness returns to the normal Dream World.)
Alera:"<your name>! Wait!"
(Alera is running to you.)
"I'm sorry that your visit was so short, but you've helped me out."
"I can message Wu that it's safe to send back people and to wake you up."
Quest Complete!
(You appear asleep in the Life Tower, with Moolinda Wu, and she hits you on the head.)
(You get up.)
(You have a quarter of your Max HP)
Wu:"Sorry. But let's fight, but fist, heal up!"
(Your maxed out in HP.)
Quest: Wake Up Call!!
Reward: Spell
Defeat Moolinda Wu
Ambush!
Fight Moolinda Wu
Moolinda, Rank 13 Boss, 16,555 HP, Life, Resist Life 50%, Boost Death 110% (x2.1!)
Spells
Death Shield 15%
Lifeblade 15%
Satyr 15%
Sprite 15%
Centaur 15%
Forest Lord 15%
Seraph 10%
(After Defeat)
Wu:"You've earned this!"
Quest Copmlete!
Spell Learned: Meditation!

Champion
Apr 18, 2010
407
All your spells are either over powered or underpowered, and most of the names are cheesy. Imagine having a spell called "scary face" in your hand.

Survivor
Mar 20, 2011
7
dude you just basically stole the idea of making lvl 68 spells (not saying that you stole the idea of the spells though) from some other dude. if you wanna list your ideas list them in the other ones. :?

Explorer
May 11, 2010
61
sparky1233334444 wrote:


63
Fire
Major Aura
155+690 Fire Damage over 3 rds.
7 Pips
Attack
An aura goes around the enemy.
90 Accuracy

68
Fire
Blaze
700 Fire Damage to all enemies, 100 damage to your team.
Global
9 Pips
A raging fire comes and blows up. It hits everyone.
85 Accuracy



Fire spells are underpowered. If I want to do 700 damage then I can just cast Fire Dragon.

Champion
Mar 19, 2009
429
maidatomata wrote:
dude you just basically stole the idea of making lvl 68 spells (not saying that you stole the idea of the spells though) from some other dude. if you wanna list your ideas list them in the other ones. :?

No I didn't Every wants to make 68, 78, 88, 98, 108 etc..
Geez......
Get common sense.

Survivor
Jun 20, 2011
5
sparky1233334444 wrote:
If you don't get the focuses, then I'll tell you.

Fire-Aura (Type 1)
Ice-Stun/Shield
Storm-POWER!!!/Charm Removal
Balance-Buffing
Life-Healing
Myth-Minions/Ward Removal
Death-Stealing/Twisting Rules
Moon-Polymorph
Star-Aura (Type 2)
Sun-Enchantment

Bye-bye!


I resent that remark about death being the stealing school.

Nicolas HexSpear Level 40 Necromancer