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entering and fleeing

AuthorMessage
Mastermind
May 13, 2011
381
theres an issue that some people just enter a battle so an extra enemy appear and then flee. im sure someone else experienced that problem. we should add that if anyone enters the battle, they have to pay the price. its not fair for us quest goers who just want exp

Illuminator
Feb 09, 2009
1469
Survivor
Dec 24, 2009
35
AkihiroHattori5 wrote:
They already do: when you flee, your mana globe is emptied.
But what's it matter when they don't need it, they are just going to flee again0.

Survivor
Dec 19, 2009
27
Jul/6/2011 12:36 pm Subject: entering and fleeing

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theres an issue that some people just enter a battle so an extra enemy appear and then flee. im sure someone else experienced that problem. we should add that if anyone enters the battle, they have to pay the price. its not fair for us quest goers who just want exp

I agree. especially once you get to celestia. Maybe you can only flee if you are dead.

Adherent
Mar 18, 2009
2737
jeffrey22359910112... wrote:
AkihiroHattori5 wrote:
They already do: when you flee, your mana globe is emptied.
But what's it matter when they don't need it, they are just going to flee again0.


Send them to the cage in Old Towne. That'll take care of them.

Mastermind
Oct 11, 2009
327
Delver
Aug 12, 2009
260
willwolf64 wrote:
How about they can't flee until 3 rounds have gone by?


If they do not want to be there, then during those 3 rounds they may ruin your traps, let the clock tick down to 0 every round, or do other annoying things. Have them flee and be done with it.

I dont know a good solution to this. The Spiral has a mixed bag of good and bad wizards. Just like real life.


Devin Darksong – lvl 60 Death
Digby Darksong – lvl 60 Life
Duncan Darksong –lvl 60 balance
Dylan Darksong –lvl 60 Storm
Dustan Darksong –lvl 60 Myth
Dolan Darksong –lvl 60 Ice