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Drop Magnet

AuthorMessage
Illuminator
Feb 09, 2009
1469
I was fighting in Krokotopia with my Conjurer and I found myself thinking, If I get one more Pink Dandelion, I'm gonna scream! I wish there was a way to not grab things I don't plan on using. Then I started working on this idea. It would be a craftable amulet (not terribly difficult to craft, but would require a rank of Master Artisan); no auction, but available for trade. The drops you can set it to are as follows:

- Hats
- Robes
- Shoes
- Wands
- Athames
- Rings
- Pets
- Decks
- Furniture
- Reagents
- Snacks
- Seeds

If you don't need new clothes, you can turn off Hats, Robes, and Shoes. If you don't have a green thumb, you can turn off Seeds. If your house if jam packed, you can turn off Furniture. You can also set it to one specific drop; if you're in desperate need of snacks, set it only to Snacks. If you're looking for a pet, set it to Pets.

What should I consider about my idea?

Survivor
Jul 05, 2009
14
I think this is a great idea. I mean, when getting rare stuff when being a legendary this can help. Not fully, but gets your drops a whole lot more easier to find.

Survivor
May 02, 2010
16
That would make farming easier, so great idea :) but there is one problem... Some bosses dont drop pets and some bosses don't drop decks or seeds etc.

Survivor
Sep 05, 2008
49
I love this idea. I could turn off everything but robes, so I could have a better chance of getting my level 60 robe from Sylster Glowstorm (was that his name?) . But that is a great idea even if you forget that. KI should seriously add this to the game!

Survivor
Jan 03, 2010
10
Illuminator
Feb 09, 2009
1469
Legendar10 wrote:
I like the ides :)

One mistake, you forgot mounts.

I like it though.


I did, thanks for reminding me, but I didn't think it'd be important since most of the dropped mounts I've gotten aren't a great alternative to walking.