Why does doom and gloom decrease heals anyway? It would be so much more useful if it could increase death attacks. I understand it's meant for pvp but I have tried it in pvp and it always back fires on me. Even when i use it with my death I am always the one who needs to heal. I would be able to do this much better if it increased my scarecrow or wraith's power.
Death already gets most of the attack increasing spells in the game, another spell really won't help. Plus, Doom and Gloom is two pips, thereby making it the most costly attack increase spell for Death Wizards. Hardly worth it to me.
Death Trap Death Blade Curse Dark Pact Feint
Additionally, Doom and Gloom only affects healing spells, not transfer health spells. So my recommendation is to not use Pixie or similar spells while Doom and Gloom is up. Use Vampire, Wraith or similar spells, as those are unaffected (hence the full heart versus broken heart icons). Your adversary is smart to change the global if Doom and Gloom is up, when/if that happens, then go back to Pixies or Satyrs if needed.
I guess it's done that way to be the opposite of life's sanctuary spell. i'm sure a number of life students would prefer sanctuary to boost life damage. the way they are now, though, i rarely use either. -keller moonblade, valerian daisytamer, and crew
While I disagree a bit with the fact that doom and gloom should be an increase death attack, Because life death's counterpart gets a bubble for heals so it is only right to give a healing deduction bubble
However I think there should be some kind of pet like life got that gives a +25% death bubble.