Level 1 Runner 30-100 Speed Damage +10% chance you go first the next 3 rds 1 Pip Animation: A track appears. A runner runs down it and runs into the target.
Level 2 Quicken +20% Speed Damage, +15% chance of going first the next 2 rds 0 Pips Animation: A positive charm appears on target, it looks like a blade with running feet on it.
Level 5 Wind Rush 155-215 Speed Damage and +10% chance you will go first the next 2 rds 2 Pips Animation: Wind hits the target.
Level 8 Slow -80% Speed Damage 0 Pips Animation: A shield with running feet is put on target.
Level 10 Whirlwynd 250 Speed Damage to all enemies 3 Pips Animation: A tornado forms. It hits all enemies.
Level 16 Bullet 450 Speed Damage 4 Pips Animation: You go in the center. You get a gun and fire at the target.
Level 18 Dash 300 Speed Damage +20% chance of going first the next 4 rds 4 Pips Animation: You go into center and run to the enemy.
Level 22 Speed Up +35% Speed Damage 0 Pips Animation: A charm like Quicken appears on target.
Level 26 DOME Running shoes +30% Speed damage and +20% Chance of going first to your team 4 Pips Animation: A clear dome goes around the duel
Level 28 Sonic 95 Speed Damage per pip, and +5% chance of going first per pip X Pips Animation: A block tands in the center. It teleports through the enemy to behind it.
Level 33 Jet 465 Speed Damage 5 Pips Animation: A plane lands on the enemy
Level 38 Sonic Black Hole Dispell the next Speed spell raank 7 and under 2 Pips Animation: A negative charm goes on the enemy. It looks like a negitive Quicken.
Level 42 Speeding Bullet 505 Speed Damage +25% chance of going first the next 3 rds 6 Pips Animation: Same as Bullet but quicker.
Level 48 Dodge Attack When the next attack on you happens, it has no affect and then you do 485 Speed Damage on the attacker. 7 Pips Animation: After attack, you go in the center and run into the enemy.
Level 58 Supersonic 550-600 Speed Damage 8 Pips Animation: Same as Sonic but quicker.