A few times, whilst crushing enemies (especially in gauntlets and dungeons) I begin to run VERY low on mana during battle. Lower level characters especially hit this obstacle. So how bout a Mana Regeneration spell? Something like...
Name: Regenerate Mana School: Moon Level Required: 25 Rank: 0 Accuracy: 100% Type of Spell: Healing Effect: Convert 20% of Max Health into 30% of Max Mana
A few times, whilst crushing enemies (especially in gauntlets and dungeons) I begin to run VERY low on mana during battle. Lower level characters especially hit this obstacle. So how bout a Mana Regeneration spell? Something like...
Name: Regenerate Mana School: Moon Level Required: 25 Rank: 0 Accuracy: 100% Type of Spell: Healing Effect: Convert 20% of Max Health into 30% of Max Mana
Tell me what you think or make changes!
~Valerian DarkBringer: Legendary Necromancer
good idea but maybe not make it a moon spell because lunar spells are polymorphs not heals.
also the level should be level 5 and ya learn it from diego the duelmaster for o training points if you are life and 1 for any other school
sounds cool. But how many mana do you think it should take to use it anyway? And how much mana should you get in return? Post back if you think of anything
But thats exactly why I made it a moon spell. I didnt want one certain school getting it for free when all the other schools would have to pay a training point. So, I used an astral school so that everyone would have to pay the same price for the spell. Yet, none of them seem to have other spells that go along with this one, so I randomly chose Moon.
But thats exactly why I made it a moon spell. I didnt want one certain school getting it for free when all the other schools would have to pay a training point. So, I used an astral school so that everyone would have to pay the same price for the spell. Yet, none of them seem to have other spells that go along with this one, so I randomly chose Moon.
how about this make it a sun spell and make it add on to any heal or drain, then for every 50 health ya get from that spell you get mana equil to the amount or mana used timed 3x
Name: Regenerate Mana School: Moon Level Required: 25 Rank: 0 Accuracy: 100% Type of Spell: Healing Effect: Convert 20% of Max Health into 30% of Max Mana
Tell me what you think or make changes!
How about:
Name: Fortitude School: Life Level Required: 5 Rank: 0 Accuracy: 100% Type of Spell: Healing Effect: Converts each pip into +2 Mana and each power pip into +5 Mana
Quest given by Merle Ambrose after receiving Pixie
This way, regardless of level, you only earn enough mana to finish a fight, rather than recovering mana at the expense of health (kinda just like Pixie).
i think it would be moe fair to get this spell at a low level through a quest similar to how you get pixie, also i think ice should get small bonus on card sorta like life gets a 420 heal from pixie instead of 400. i think ice should get it better becuase it is currently the most underpowered class and needs a little boost. I'm not an ice by the way so dont accuse me of being selfish.
@ebilmage: yah, that's prob a better idea. I'll revamp the spell at the end of this post.
@newbie32: Using pips = using mana, so using mana to gain mana doesn't really make sense. Therefore, you will need to use health.
Ok here's an improved idea: All Non-Ice Wizards: Name: Regenerate Mana: School: Ice Requirements: Defeat Lady Blackhope Rank: 0 Accuracy: 100% Effect: Convert 20% of Max Health into 30% of Max Mana
Ice School Version: Same as above. Effect: Convert 20% of Max Health into 35% of Max Mana.