To give me more time to think, I'm going to do one spell per edit.
First off, a new spell needs a level cap increase, which makes sense to combine with a new world. I'll add the world later.
I'll do treaure card only spells.
Name: Catch Does: Captures a monster. Pip Cost: 5 Type: (New) Retrieve Class: Myth Animation: You go into the center. A hole appears. The monster gets sucked in. The hole turns into a spherical charm and you pick it up.
This now turns into this card.
Name: Release Does: Releases the monster onto your team. The monster has 75 HP per pip. Pip Cost: X Type: Retrieve Class: Myth Animation: You throw the charm, and the monster releases to your side.
-------------------Fire-------------------
Name: Volcano Does: 128+690 fire damage to all enemies and stuns at first round Pip Cost: 9 Type: Attack Class: Fire Animation: A volcano fades into the center, and shakes. Smoke pours out and the enemies get stunned. Then lava pous out and damages the enemy. An aura goes around the enemy.