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Level 68 Spells

AuthorMessage
Champion
Mar 19, 2009
429
To give me more time to think, I'm going to do one spell per edit.

First off, a new spell needs a level cap increase, which makes sense to combine with a new world. I'll add the world later.

I'll do treaure card only spells.

Name: Catch
Does: Captures a monster.
Pip Cost: 5
Type: (New) Retrieve
Class: Myth
Animation: You go into the center. A hole appears. The monster gets sucked in. The hole turns into a spherical charm and you pick it up.

This now turns into this card.

Name: Release
Does: Releases the monster onto your team. The monster has 75 HP per pip.
Pip Cost: X
Type: Retrieve
Class: Myth
Animation: You throw the charm, and the monster releases to your side.

-------------------Fire-------------------

Name: Volcano
Does: 128+690 fire damage to all enemies and stuns at first round
Pip Cost: 9
Type: Attack
Class: Fire
Animation: A volcano fades into the center, and shakes. Smoke pours out and the enemies get stunned. Then lava pous out and damages the enemy. An aura goes around the enemy.