I think those are pretty good. I really like the myth polymorph because there a none right now. I think there should be a medusa polymorph that would be very cool!!
Dawn of Hope +25 percent to healing spells for four rounds
Cry of Vengeance +40 percent block rating
Great Restoration Gain 100 health from every rank 4+ spells for 4 rounds
Minor reshuffle
Gain 2 cards from discard pile from every rank 4+ spell for 4 rounds
Moon
Polymorph Myth Cyclops
Moves Myth blade Yellow troll Minotaur Time of legend Humungofrog Earthquake Medusa Health 3,000
Polymorph Balance Judgement Moves BalanceBlade Hex Sandstorm Power nova Spectral blast Elemental sheild Health 3,000
Polymorph into Life Oni Moves Guiding light Drayad Satyr Rebirth Centaur Seraph Health 3,500
Polymorph Fire Krok Moves Fireblade Helephant Wyldfire Fire trap Heckhound Fire dragon Health2,500
Sun(must have gargauntuan trained in order to learn these) True Grit +300 damage to one spell
Great Might +375 damage to one spell
Warriors Sprit +450 damage to one spell
Almighty Courage +550 damage to one spell
YOU MUST HAVE GARGAUTUAN FIRST! ty for listening!# Rate! Comment!
I am highlighting the sections That i am intrigued about but want to make sure i understand it in full.
Is great restoration Per round for 4 rounds or over 4 rounds? cause that would seem a bit extreme but i do like it XD
Also what are all the Pip costs....are they all 0? Would seem a bit powerful...
Moon Judgement: How many pips for heal XD(drools a little XD)
also the Fist spells of Sun.....I c you say have to have the prior 4....but those seem a bit extreme....are all these spells 'ONLY' for deck spells or would you want them treasure as well?.....I'd Vote HELL NO! for treasure versions....it would be a bit insane XD
All in all I wouldn't mind having any of them especially that Great Restoration XD.....
Ok - I suggested a leparsy-spell in another forum but I would like to see a spell cast that "cripples" the creature - not like a "stun", that is altogether a different spell - but something that inflicts the creature(s) so they are fighting but with a comprimised-ability for a round or two...
also, I would like to see a "possession" spell (and I am not even a death school student)... to cast a Possession spell would cause the target to cast a significant ( 3 or more pip spell) on one of the other creatures you are dueling... maybe once or twice... just a thought :)
We'd need a lot more training points then. i think these ideas are cool, but perhaps a bit too powerful at their current state. and each polymorph that is currently in the game has a specific strategy, which is why i like them. the polymorphs you suggest would need more of a focused spell set, i think. -eli and crew