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New astral spells idea!

AuthorMessage
Survivor
Aug 12, 2010
41
k here are some ideas

Star

Dawn of Hope
+25 percent to healing spells for four rounds

Cry of Vengeance
+40 percent block rating

Great Restoration
Gain 100 health from every rank 4+ spells for 4 rounds

Minor reshuffle

Gain 2 cards from discard pile from every rank 4+ spell for 4 rounds

Moon

Polymorph Myth Cyclops

Moves
Myth blade
Yellow troll
Minotaur
Time of legend
Humungofrog
Earthquake
Medusa
Health 3,000

Polymorph Balance Judgement
Moves
BalanceBlade
Hex
Sandstorm
Power nova
Spectral blast
Elemental sheild
Health 3,000

Polymorph into Life Oni
Moves
Guiding light
Drayad
Satyr
Rebirth
Centaur
Seraph
Health 3,500

Polymorph Fire Krok
Moves
Fireblade
Helephant
Wyldfire
Fire trap
Heckhound
Fire dragon
Health2,500

Sun(must have gargauntuan trained in order to learn these)
True Grit
+300 damage to one spell

Great Might
+375 damage to one spell

Warriors Sprit
+450 damage to one spell

Almighty Courage
+550 damage to one spell

YOU MUST HAVE GARGAUTUAN FIRST!

ty for listening!#
Rate!
Comment!




Survivor
Feb 22, 2009
3
I think those are pretty good. I really like the myth polymorph because there a none right now. I think there should be a medusa polymorph that would be very cool!!

Survivor
Jun 09, 2009
20
Explorer
Jan 17, 2010
77
jibtherandom wrote:
k here are some ideas

Star

Dawn of Hope
+25 percent to healing spells for four rounds

Cry of Vengeance
+40 percent block rating

Great Restoration
Gain 100 health from every rank 4+ spells for 4 rounds


Minor reshuffle

Gain 2 cards from discard pile from every rank 4+ spell for 4 rounds

Moon

Polymorph Myth Cyclops

Moves
Myth blade
Yellow troll
Minotaur
Time of legend
Humungofrog
Earthquake
Medusa
Health 3,000

Polymorph Balance Judgement
Moves
BalanceBlade
Hex
Sandstorm
Power nova
Spectral blast
Elemental sheild
Health 3,000

Polymorph into Life Oni
Moves
Guiding light
Drayad
Satyr
Rebirth
Centaur
Seraph
Health 3,500

Polymorph Fire Krok
Moves
Fireblade
Helephant
Wyldfire
Fire trap
Heckhound
Fire dragon
Health2,500

Sun(must have gargauntuan trained in order to learn these)
True Grit
+300 damage to one spell

Great Might
+375 damage to one spell

Warriors Sprit
+450 damage to one spell

Almighty Courage
+550 damage to one spell

YOU MUST HAVE GARGAUTUAN FIRST!

ty for listening!#
Rate!
Comment!



I am highlighting the sections That i am intrigued about but want to make sure i understand it in full.

Is great restoration Per round for 4 rounds or over 4 rounds? cause that would seem a bit extreme but i do like it XD

Also what are all the Pip costs....are they all 0? Would seem a bit powerful...

Moon Judgement: How many pips for heal XD(drools a little XD)

also the Fist spells of Sun.....I c you say have to have the prior 4....but those seem a bit extreme....are all these spells 'ONLY' for deck spells or would you want them treasure as well?.....I'd Vote HELL NO! for treasure versions....it would be a bit insane XD

All in all I wouldn't mind having any of them especially that Great Restoration XD.....

Survivor
Apr 11, 2011
32
Ok - I suggested a leparsy-spell in another forum but I would like to see a spell cast that "cripples" the creature - not like a "stun", that is altogether a different spell - but something that inflicts the creature(s) so they are fighting but with a comprimised-ability for a round or two...

also, I would like to see a "possession" spell (and I am not even a death school student)... to cast a Possession spell would cause the target to cast a significant ( 3 or more pip spell) on one of the other creatures you are dueling... maybe once or twice... just a thought :)

Delver
Oct 08, 2010
255
I like everything except the new hit enchantments. up to 500 is a lot to ad on and there is already tons of complaints and gargantuan.

Historian
Jan 05, 2011
658
We'd need a lot more training points then. i think these ideas are cool, but perhaps a bit too powerful at their current state. and each polymorph that is currently in the game has a specific strategy, which is why i like them. the polymorphs you suggest would need more of a focused spell set, i think. -eli and crew