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spell ideas ( for the end of mooshu)

AuthorMessage
Explorer
Oct 16, 2009
73
i got ideas for spells of each school :-D you could get these spells at the end of mooshu, and those who completed it will get the card when they log in.

fire: solar rays

pip cost: 5

what it does: 250 damage and stun all enemy's for one round

what it looks like: a sun comes into the distance. the sun becomes bright, and a white beam of energy hits the enemy, then the next, and so forth, doing damage and stunning them.

storm: stormy courage

pip cost: 2

what it does: damage depending on the number of monsters currently living, starting at 150, and going up by 100

what it looks like: a yellow ball of light comes into the ring. sparks start coming out of it, and the orb strikes the opponent.

ice: mirror shield

pip cost: 1

what it does: when you get hit by a move, 20% of it goes back to the caster (includes wards, charms, and heals)

what it looks like: the shield is rectangular, with a gold border and is completely white on the inside. when you get hit by a move, the caster is hit with a flash of white light if damage, yellow light if charm/ward, and green if healing.

life: deflbrlllate

pip cost: 2

what it does: fully heals a defeated player

what it looks like: a non filled in heart with a dark green border appears above the defeated player. green light goes inside the player, and it explodes into health, fully healing the player.

myth: trickster

pip cost: 4

what it does: 50+100 damage to all enemy's

what it looks like: a person with teared up clothes and a jester hat appears, floating in mid-air on his first attack, he comes down and kicks the enemy. then, the gets a sword and slashes air with it. after that, a red slash appears on the foe. then he changes angles and repeats the cycle.

death: werewolf

pip cost: X

what it does: 80 damage and convert half per pip.

what it looks like: a purple portal appears, and a werewolf jumps out. then, it jumps again and bites the opponent, doing damage. the werewolf walks into the portal, and it closes. then the moon comes out, and the light from the moon heals you.

balance: sand knight

pip cost: 4

what it does: 650 damage, stuns you for 1 round

what it looks like: a knight comes out of the sky. a sword forms out of sand, and the knight attacks. when the knight land on the ground again, sand comes from the ground and stuns you

that's all i got for now

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whatever it is, it wasn't me--probably