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New Life Spells

AuthorMessage
Delver
Dec 06, 2009
232
Life
Spell Name: Valkyrie (I chose the name not because it is a messenger of Death, but because they are from Asgard, the "Heaven" in Norse Mythology. Because of this, they are sort of Angelic. I've always thought Life magic had an angelic side to their spells.)
Spell Accuracy: 90%
# of Pips: 9
Spell Description: Deals 635 (base) damage to single opponent. After spell hits successfully, the target is “deafened” by the Valkyrie’s song and will not be able to heal for two turns in a row. If the target tries to heal, it will work just like a stun.

Life
Spell Name: Natural Protection
Spell Accuracy: 85%
# of Pips: 5
Spell Description: Once the caster casts it on his/her own side, a Ward appears on the target. If anybody on the other side tries to harm the target with the ward attached, the damage will be transferred to health. The ward will stay on for three turns. It can be pierced by Myth spells and/or Stolen by Ice Spells.

Life
Spell Name: Caladrius (A white bird that is known in Mythology for curing diseased nobles and peasents)
Spell Accuracy: 90%
# of Pips: 7
Spell Description: This spell has a little concept taken from the Death Spells. It deals a Healing spell of 850 Health to one player, and then converts half the health to damage to an opponent on the other side.

Life
Spell Name: Life’s Grace
Spell Accuracy: 100%
# of Pips: 7
Spell Description: Once casted, it gives the target a charm that will float above one’s head. The charm is not triggered until the death of the target. Once the Target is defeated, the charm will disappear and distribute 800 Health to the defeated target, reviving him automatically.

Please Comment.
- Oran Titanrider, Grandmaster Thaumaturge

Astrologist
Aug 21, 2009
1205
icewing43 wrote:
Life
Spell Name: Valkyrie (I chose the name not because it is a messenger of Death, but because they are from Asgard, the "Heaven" in Norse Mythology. Because of this, they are sort of Angelic. I've always thought Life magic had an angelic side to their spells.)
Spell Accuracy: 90%
# of Pips: 9
Spell Description: Deals 635 (base) damage to single opponent. After spell hits successfully, the target is “deafened” by the Valkyrie’s song and will not be able to heal for two turns in a row. If the target tries to heal, it will work just like a stun.

Life
Spell Name: Natural Protection
Spell Accuracy: 85%
# of Pips: 5
Spell Description: Once the caster casts it on his/her own side, a Ward appears on the target. If anybody on the other side tries to harm the target with the ward attached, the damage will be transferred to health. The ward will stay on for three turns. It can be pierced by Myth spells and/or Stolen by Ice Spells.

Life
Spell Name: Caladrius (A white bird that is known in Mythology for curing diseased nobles and peasents)
Spell Accuracy: 90%
# of Pips: 7
Spell Description: This spell has a little concept taken from the Death Spells. It deals a Healing spell of 850 Health to one player, and then converts half the health to damage to an opponent on the other side.

Life
Spell Name: Life’s Grace
Spell Accuracy: 100%
# of Pips: 7
Spell Description: Once casted, it gives the target a charm that will float above one’s head. The charm is not triggered until the death of the target. Once the Target is defeated, the charm will disappear and distribute 800 Health to the defeated target, reviving him automatically.

Please Comment.
- Oran Titanrider, Grandmaster Thaumaturge


none of these excites my life wizard who simply wants to mass attack while being able to heal the team which typically prevents life from being able to attack in the first place

Astrologist
Aug 21, 2009
1205
What my life would enjoy would be a spell called resurection which would work like regeneration does only with a one turn casting delay regardless of whether everyone including the life is killed or not.

Say you are in 4v4 and your life casts resurrection. On the turn cast it would look like the life had passed, and then the other team hits hard and kills everyone, but since resurrection was already cast, the life's team is resurrected upon their turn.

Since dispels are an issue for life since so many try to dispel life's heals. Life would also enjoy a card double heals to which the first heal can break the dispel so the second heal actually works.

A per turn group heal is also something life would enjoy having.

Life would enjoy having another group attack card, or something to break the monotony of using forest lord all the time.