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New Death Spells

AuthorMessage
Delver
Dec 06, 2009
232
Death
Spell Name: Werewolf
Spell Accuracy: 85%
# of Pips: 9
Spell Description: Deals two attacks. First attack deals 250 Damage and converts 2x damage to health. Second attack is 640 and converts half the health to the caster. That will be a total of 890 Damage (Base) dealt to the target and a total of 820 Health dealt to the caster. After this spell hits successfully, the man-wolf breathes heavily on the target, creating a type of “fear” between the caster and the target. This “Fear” prevents the target from harming, trapping, stunning, debuffing, stealing/removing (wards, auras etc.), and any other interactions with the caster for two straight turns in a row.

Death
Spell Name: Lich (It is nothing like a Wraith in any way or shape, look it up)
Spell Accuracy: 85%
# of Pips: 9
Spell Description: Deals 580 (base) Damage to all opponents on the other side. Distributes half of the damage to health for every single ally on your side, so each ally would receive 290 (base) after the spell, including you.

Death
Spell Name: Affliction
Spell Accuracy: 85%
# of Pips: 3
Spell Description: Removes all Healing spells over time from the Target.

Death
Spell Name: Suffer
Spell Accuracy: 85%
# of Pips: 5
Spell Description: Once casted, a dome (Global/bubble spell) appears over the whole battle triangle. Unless changed, the effects of this spell are 65 points of Death damage deducted from everybody on the Battle Triangle per turn.

Death
Spell Name: Death’s Impact
Spell Accuracy: 90%
# of Pips: 5
Spell Description: Once casted, a black Charm will be placed on the target. The charm will not trigger until the target heals, or is getting healed by an ally of the target. When that happens, the charm will disappear, and whatever health that was supposed to be dealt will be transferred to damage.

Please Comment.
- Oran Titanrider, Grandmaster Thaumaturge

Astrologist
Aug 21, 2009
1205
icewing43 wrote:
Death
Spell Name: Werewolf
Spell Accuracy: 85%
# of Pips: 9
Spell Description: Deals two attacks. First attack deals 250 Damage and converts 2x damage to health. Second attack is 640 and converts half the health to the caster. That will be a total of 890 Damage (Base) dealt to the target and a total of 820 Health dealt to the caster. After this spell hits successfully, the man-wolf breathes heavily on the target, creating a type of “fear” between the caster and the target. This “Fear” prevents the target from harming, trapping, stunning, debuffing, stealing/removing (wards, auras etc.), and any other interactions with the caster for two straight turns in a row.

Death
Spell Name: Lich (It is nothing like a Wraith in any way or shape, look it up)
Spell Accuracy: 85%
# of Pips: 9
Spell Description: Deals 580 (base) Damage to all opponents on the other side. Distributes half of the damage to health for every single ally on your side, so each ally would receive 290 (base) after the spell, including you.

Death
Spell Name: Affliction
Spell Accuracy: 85%
# of Pips: 3
Spell Description: Removes all Healing spells over time from the Target.

Death
Spell Name: Suffer
Spell Accuracy: 85%
# of Pips: 5
Spell Description: Once casted, a dome (Global/bubble spell) appears over the whole battle triangle. Unless changed, the effects of this spell are 65 points of Death damage deducted from everybody on the Battle Triangle per turn.

Death
Spell Name: Death’s Impact
Spell Accuracy: 90%
# of Pips: 5
Spell Description: Once casted, a black Charm will be placed on the target. The charm will not trigger until the target heals, or is getting healed by an ally of the target. When that happens, the charm will disappear, and whatever health that was supposed to be dealt will be transferred to damage.

Please Comment.
- Oran Titanrider, Grandmaster Thaumaturge


these aren't bad, though I always picture werewolfs and death to be complete opposites and not of the same type of school, werewolf sounds more myth to me than death

I kind of want a female death dealing spell that both damages and attacks, liche kind of works but might make playing life totally obsolete as there would be no use for a life player after this spell is introduced.