Here is a branch of spells from my original Post, "New Spell Ideas" this is focused mostly on Balance Magic.
Balance Spell Name: Equillateral Blast Spell Accuracy: 85% # of Pips: 9 Spell Description: The Equillateral Blast deals a total of 125 Damage of each school onto the Target. 125 Fire Damage 125 Storm Damage 125 Ice Damage 125 Balance Damage 125 Myth Damage 125 Life Damage 125 Death Damage For a total of 875 Damage (base) overall.
Balance Spell Name: Doom Blade Spell Accuracy: 100% # of Pips: 2 Spell Description: Somewhat similar to the feint effect. Creates a 30% Debuff on the caster and places a 65% Debuff on the Target.
Balance Spell Name: Sphinx Spell Accuracy: 85% # of Pips: 9 Spell Description: Deals 615- 655 Damage (Base) and removes all of the target's pips.
Balance Spell Name: Equality Spell Accuracy: 85% # of Pips: 9 Spell Description: Deals Spiritual Damage. First attack is Death, dealing 245 (base) damage and converting half to your health. Second attack is Life, dealing 190 Life Damage. And third Attack is Myth, dealing 50+240 Myth damage. That's a total of 725 Damage.
Please Comment. - Oran Titanrider, Grandmaster Thaumaturge
the only spell here that my balance may use would be sphynx and then my balance would feel like it is making a cheat type of attack so I really dislike every one of these balance spells
my balance simply wants another sandstorm/nova type of spell that does damage to all while doing other things to mess up the opposition such as shatters
the only spell here that my balance may use would be sphynx and then my balance would feel like it is making a cheat type of attack so I really dislike every one of these balance spells
I'm not exactly sure that he would change all of his ideas just for you.