Please don't holler at me for this, otherwise insult it, and please only people who have trained with the Sun damage spells and are mainly Life post back.
So, I'm saying Gargantuan and the other Sun boosters should be able to be applied on a healing spell and add x2 the amount of damage a Gargantuan would do.
Please don't holler at me for this, otherwise insult it, and please only people who have trained with the Sun damage spells and are mainly Life post back.
So, I'm saying Gargantuan and the other Sun boosters should be able to be applied on a healing spell and add x2 the amount of damage a Gargantuan would do.
I am confused, but hey you know me mate XD. So what you are trying to say here is you want to damage yourself for x2? What I am trying to ask here is... are you wanting to attack yourself with the heal so you heal less? Also... There are 'Sun boosters' as you say that do boost healing spells. Unstoppable is one! Oppsy! I think you should rewrite the whole thing. The grammer and what your asking isn't very accurate if I am understanding you right. Plus with the 2.26x boost all players can have with no charms.... Isn't that enough? My balance or my life heal with very little issues. I can fairly easy get my balance to heal 3000 and up to 4000 with fairly little hardship. Life lol is 10000 slow? It might be Dryad, yet rebirth can heal...Oh what is it... 3000 easy too XD.
There is another one about new Astral spells in Message Boards that is more thought out and if my suggestion was taken it would make the spells reasonable, since; Absorbs should have boosts too from the Sun Spells you want to talk about.
Well i mainly am a big healer on my balance, but i do heal on my life and i just think it might be a little to OP. I mean the reason i think its not needed is because if you look at all the new wintertusk gear we are seeing a lot more methods of getting heal boosts. You know now the robes, hats, and shoes are giving boost. Plus now you can critical pretty often.
It Does make sense a bit because death got their drain life spells to able to be used with sun spells, but since it gives back life the game did rework it so that it seemed more fair if they did something like for life spells maybe it could work out.
But looking at it from my ice perspective it would kind of be unfair because triage removes the damage effect over time, which ice hits already pretty low so if you can remove those and then uber heal just seems a little imbalanced is all. Good idea for the future though
Please don't holler at me for this, otherwise insult it, and please only people who have trained with the Sun damage spells and are mainly Life post back.
So, I'm saying Gargantuan and the other Sun boosters should be able to be applied on a healing spell and add x2 the amount of damage a Gargantuan would do.
I am confused, but hey you know me mate XD. So what you are trying to say here is you want to damage yourself for x2? What I am trying to ask here is... are you wanting to attack yourself with the heal so you heal less? Also... There are 'Sun boosters' as you say that do boost healing spells. Unstoppable is one! Oppsy! I think you should rewrite the whole thing. The grammer and what your asking isn't very accurate if I am understanding you right. Plus with the 2.26x boost all players can have with no charms.... Isn't that enough? My balance or my life heal with very little issues. I can fairly easy get my balance to heal 3000 and up to 4000 with fairly little hardship. Life lol is 10000 slow? It might be Dryad, yet rebirth can heal...Oh what is it... 3000 easy too XD.
There is another one about new Astral spells in Message Boards that is more thought out and if my suggestion was taken it would make the spells reasonable, since; Absorbs should have boosts too from the Sun Spells you want to talk about.
I agree, healing spells should be able to be boosted by the Sun 'Damage' Enhancement spells. These Enhancement spells are able to be used on Death SAP Spells now, so why not on healing?
It's not like the Over Heal creates an Absorb equal to the amount of the Over Heal... Who wouldn't want to use a Gargantuan on their Pixie so they can heal themselves for 625 base?
I agree, healing spells should be able to be boosted by the Sun 'Damage' Enhancement spells. These Enhancement spells are able to be used on Death SAP Spells now, so why not on healing?
It's not like the Over Heal creates an Absorb equal to the amount of the Over Heal... Who wouldn't want to use a Gargantuan on their Pixie so they can heal themselves for 625 base?
I personally don't think it should be Gargantuan, but rather an entirely new Sun Spell with the same stats (and heal only). Preferably, this one wouldn't require prerequisite spells.
I personally don't think it should be Gargantuan, but rather an entirely new Sun Spell with the same stats (and heal only). Preferably, this one wouldn't require prerequisite spells.
This might be a good idea also, as Gargantuan may get a bit confusing.
I personally don't think it should be Gargantuan, but rather an entirely new Sun Spell with the same stats (and heal only). Preferably, this one wouldn't require prerequisite spells.
This might be a good idea also, as Gargantuan may get a bit confusing.
LOL I told ya that the other day actually but yeah...There is a Decent Post for New Astral Spells mostly for the healing aspect.
I did tell ya i was confused but not really. I understood it, but what i was getting at is new spells should be the idea. Not gar being changed. These Ideas have Merit by my standpoint. Most of yours has had something I would love to c....Mine i like to Detail, just so it isnt easy to get confused and yet CONFUSE EVERYTHING XD, yet in laymen's terms.