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New Death Spell: Evil Exchange

AuthorMessage
Explorer
May 15, 2009
55
Spell Name: Evil Exchange

Rank: 2 pips

Effect: Heal enemy 600 for 3 power pips

I think a spell like this would follow suit with many other death spells currently available in our arsenal. This spell could be put in combination with cards like infection and doom and gloom.

Either way, I'm thrilled about all the new spells introduced with the WinterTusk update, and perhaps this spell could be considered in the next go around. I appreciate the consideration and look forward to sharing more ideas in the future.

Historian
May 01, 2010
665
XxMEGAxX wrote:
Spell Name: Evil Exchange

Rank: 2 pips

Effect: Heal enemy 600 for 3 power pips

I think a spell like this would follow suit with many other death spells currently available in our arsenal. This spell could be put in combination with cards like infection and doom and gloom.

Either way, I'm thrilled about all the new spells introduced with the WinterTusk update, and perhaps this spell could be considered in the next go around. I appreciate the consideration and look forward to sharing more ideas in the future.


that kinda would be usefull, except, you get 2 pips, so you will be able to wraith next turn, and then, it barely covers the damage and you wasted 2 pips, but it will be useful when the enemy is at full health, and the situation you described.

Historian
Jan 05, 2011
658
XxMEGAxX wrote:
Spell Name: Evil Exchange Rank: 2 pips Effect: Heal enemy 600 for 3 power pips I think a spell like this would follow suit with many other death spells currently available in our arsenal. This spell could be put in combination with cards like infection and doom and gloom. Either way, I'm thrilled about all the new spells introduced with the WinterTusk update, and perhaps this spell could be considered in the next go around. I appreciate the consideration and look forward to sharing more ideas in the future.
this spell would be ridiculously powerful. 2 pips for 6 pips? and on the first turn, they would be free pips when the enemy hasn't even been hurt yet. by turn 2, a high level death mage could easily have 5 power pips, being able to cast skeletal dragon or a powerful minion. this spell, i'd say, would be way too powerful to be considered by the game creators. that's just my view. -keller moonblade, adept necromancer

Explorer
May 15, 2009
55
I've taken into consideration the initial advantage at the beginning of the match, but it would really only serve a death wizard in the circumstance that the enemies health is at max, or if doom and gloom is presently being used. As the spells name suggests, It's an evil exchange, and thanks for the feedback fellow wizards.