Ok, so last time in her producer's letter; Leah Ruben talked about the new spell upgrades. Although she did not say much, she informed us of how maxed players will be able to take a spell that isn't used much and get something new. She also informed us that they have found some ancient magic for balance wizards to get a new, shiny heal over time, and that storm wizards will be able to deal some awesome damage but that damage will come at a price. So lets talk about what we think the others are or even make up names and animations for the new spells. Please select the spell you would also be comfortable giving up for that school. Here are mine:
Life Lose: Guidance; Gain: Blessing 100% accuracy 1 pip adds a +20% incoming heal ward to all friends.
Death Lose: Plague; Gain: Soul sap 100% accuracy 1 pip adds a +20% incoming attack to all enemies
Myth Lose: Golem minion; Gain: Giant minion 100% accuracy 5 pips summon a minion of myth
Fire Lose: Smoke screen; Gain: Sunburn 100% accuracy 1 pip add a +25% next incoming fire attack ward to all enemies
Ice Lose: Distract; Gain: Defend 100% accuracy 3 pips direct next incoming attack to self friendly target only