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Rank 9 Spells (Revised)

AuthorMessage
Illuminator
Feb 09, 2009
1469
Don't know what happened with my last thread, but I typed it out again. Hopefully it makes its way to the Forum. Same deal as last time: positive and negative feedback appreciated. I'll try my best not to be 'mean':

Fire: Chimera (80% accuracy; deals 905-925 to all enemies over three rounds): A mountain rises from the ground, geysers spouting fire. As the large center geyser spouts, the flames form the shape of the chimera. It approaches the target as the lioness, goat, and snake all take a deep breath and breath fire at the target.

Ice: Amarok (80% accuracy; deals 695 and shields all allies): Starts with a close-up of the moon as Amarok howls. The camera zooms out to reveal the back of the sitting Amarok (a large wolf with white and light blue fur). It stands up on all fours, turns to face the target and growls. It runs and attacks the target before fleeing the scene. Tower shields appear in everyone's shield queue.

Storm: Siren (70% accuracy; deals 970-995 to all enemies): A fog covers the field and the most wonderful melody is sung. As the fog clears, you see a woman in a tan dress sitting on a rock in the middle of an ocean, her arms behind her and her hair covering her face. She looks over at the camera, hair still covering half of her face as she continues singing. She then lets out a bloodcurdling scream, which dissipates the fog and holds up her hands, which are revealed to be claws. She then jumps from the rock in slow motion and scratches the target repeatedly, then jumps back to the rock.

Balance: Sphinx (85% accuracy; deals 730 and adds two Hex traps): a desert setting is immediately established (sand, pyramids, palm trees, etc.) with the Sphinx in the middle. The ground starts rumbling, and all of a sudden the Sphinx crumbles to reveal the actual Sphinx monster. It makes eye contact with the target and runs at him/her, turning to sand upon contact.

Life: Zephyr (90% accuracy; choose an enemy to deal 700 or an ally to heal 700): the field is covered in grass and leaves. The leaves in the center of the field kick up and swirl in a cylindrical fashion; the leaves dissipate to reveal Zephyr, god of the west wind. (Heal) He smiles at the target and bows, building up his energy. He slowly stands erect and levitates, his hands above him forming a sphere of wind energy; he throws the sphere at the heal target then lowers himself to the ground. (Attack) He turns to the target with a look of ire. He spins wildly out of control and creates a fierce tornado. It tears up the landscape until it reaches the attack target.

Myth: Boogeyman (80% accuracy: deals 845 and prevents the enemy from casting shields for three rounds): The field is covered with dark wood flooring. A door rises out of the floor; the camera zooms in on the knob, which rattles and slowly turns. The camera quickly zooms out as the door is flung open to reveal two red lights protruding through the darkness. A creature cloaked in a long white blanket emerges from the darkness and the lights are revealed to be its eyes. The creature approaches the target, bends back as its eyes shine brighter, and eventually snaps forward to shoot an ocular ray.

Death: Valkyrie (85% accuracy; deals 875-900 to all enemies and converts half to heal all allies): Clouds cover and float above the field. The Valkyrie quickly rises from the clouds covering the field, dressed in black and silver armor and riding a black horse. She approaches the target and raises her hand. A silver spear materializes in her hand and she cries out as she throws it at the target.