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New Spell Ideas

AuthorMessage
Survivor
Dec 21, 2008
14
Storm
Name: Ocean Lord
Rank: 9
Accuracy: 70%
Stats: 975 - 1055 damage to all enemies.

Fire
Name: Fire Seraph
Rank: 9
Accuracy: 75%
Stats: 385 + 825 damage over 3 rounds & - 35% to next attack spell.

Ice
Name: Frost Knight
Rank: 9
Accuracy: 80%
Stats: 895 damage + - 55% to next incoming damage to all allies.

Life
Name: Angel
Rank: 9
Accuracy: 95%
Stats: 775 damage to all enemies + 30% to allies next attack spell and 40% to next healing spell.

Myth
Name: Griffin
Rank: 9
Accuracy: 80%
Stats: 55 then 805 damage to all enemies.

Death
Name: Demon
Rank: 9
Accuracy: 85%
Stats: 690 damage to all enemies swap half to health + - 45% to next healing spell.

Balance
Name: Lion Lord
Rank: 9
Accuracy: 85%
Stats: 860 damage + - 80% to next attack spell.

Astrologist
Aug 13, 2009
1087
zplays wrote:
Storm
Name: Ocean Lord
Rank: 9
Accuracy: 70%
Stats: 975 - 1055 damage to all enemies.

Fire
Name: Fire Seraph
Rank: 9
Accuracy: 75%
Stats: 385 + 825 damage over 3 rounds & - 35% to next attack spell.

Ice
Name: Frost Knight
Rank: 9
Accuracy: 80%
Stats: 895 damage + - 55% to next incoming damage to all allies.

Life
Name: Angel
Rank: 9
Accuracy: 95%
Stats: 775 damage to all enemies + 30% to allies next attack spell and 40% to next healing spell.

Myth
Name: Griffin
Rank: 9
Accuracy: 80%
Stats: 55 then 805 damage to all enemies.

Death
Name: Demon
Rank: 9
Accuracy: 85%
Stats: 690 damage to all enemies swap half to health + - 45% to next healing spell.

Balance
Name: Lion Lord
Rank: 9
Accuracy: 85%
Stats: 860 damage + - 80% to next attack spell.

All the spells are great except death. Its stats are kind of well, weaker than they should be.

Survivor
Feb 04, 2009
7
good ideas except for the fact of some of the names and stats such as ocean lord (too close to storm lord) and fire seraph doesn't really sound all that interesting, and also the death stats should deal somewhere between 750 - 800 damage, but other than that good idea.

Explorer
Jan 20, 2010
53
whats up with all the lords?
sea lord, lion lord...
more creative names would be nice I:
and Storm spell should NOT reach above 1000...
by doing that Leviathan power is pretty week...
look at previous spells, it should be 820-930 or so

Explorer
Oct 28, 2010
58
First of all, these are great ideas. It looks like you took the time to think about each school and tried to maintain the balance between them.

However, I think some tweaking may need to be done.

Storm:

I agree with a previous post, the damage should be lowered as this makes Leviathan pointless.

Life:

This spell seems too powerful. A 30% Balance Blade (or Dragon Blade) to all allies? Maybe adding a 20% Hex to all enemies? Perhaps heal all allies and attack all bad guys?

Death:

I agree, this spell is too weak. Keep in mind any spell that drains health is not an attack spell but rather a drain spell. So augments like Strong or Monstrous will not work on it. I think upping the damage, removing the drain should fix the problem. Maybe make the spell Zombie Horde as the necromancer unleashes his/her undead army on their enemies :)

Balance:

This is just a weak version of Efreet. Suggest either more damage or another stasis effect like, stun. Or, put a range on the damage, have it attack all enemies and decrease the penalty from -80% to -50%.

Overall, these are great ideas. I hope KI is listening!