There should be a healing trap for life school. Guiding light is like a healing blade, and there should be a corresponding, target-only trap.
For Balance, I think there should be an extra, Balance-only blade and another trap which is not necessarily Balance only. Every other school can get the Triple traps for their own school, but balance can't use those traps for Balance attacks, meaning Balance attacks are incapable of being boosted as immensely as other schools.
Maybe there should be an aura to increase accuracy for fire or storm, or a high pip-count team-only aura in astral school
I would like to see a "Mirrormask" spell. It may cost two pips, I think, and would simply change an existing "debuf" to a "buf". For example if someone hits me with a Myth Trap, I cast Mirrormask (name form a movie by the way - you may need to check copyright) and the Myth Trap against me is transformed to a Myth Blade to my benefit. You could do this with the ones that add damage, and instead make them add healing in the same percent. Or even if the opponent has Myth Blade up, you can change it to a Myth Trap. There are a lot of possibilities.
Utility spells are very useful. When they add another level cap one for each school half way through the level cap is when you should get it.( Like level 65.) Some ideas are... Ice:+70% to next ice attack (charm) Fire:+3 20% traps for the damage over time Strom:-70% to next incoming spell(ward) Death: +60% to next steal(charm) Life:+ 70% trap to next life attack Myth:+30% to next 2 myth attacks(trap) Balance:-80% to opponent's next attack All will be 0 pips
balance- a global spell that boosts accuracy, like 10 percent, cost 2 pips.
death-death shield windstorm, or sacrifice for 600 heals all team for 200 cost in pips five.
Life is the only school that does not have a 35 percent trap amulet., so for life a 40 percent trap either to one target or all, let you decide.
Myth- pertify turns caster into stone for 2 rounds, meaning they cant take any damage, but can still do damage. if hit while pertify the person hitting gets the damage done back to them. cost 5 pips.
Ice- tower all spell, 80 percent, cost 4 pips.
Fire- fire trap windstorm cost 2 pips
Storm- a better minion that hits, heals, and has balance shields. cost to cast x pips determines health and better spells.
Ok, i was thinking about any shields or buffs for life since it was my first legendary character and i thought maybe a spell that would amplify healing by 15% and the next life attack by 20% OR another idea of mine was a blade that would boost 20% for any spirit school. This could also work for elemental. 20% to next fire, ice, and storm. This seems like a less powerful version of the spirit or elemental blade but maybe you it could be 10% to spirit or elements to all friends. Thats all i have for now but i hope i can come up with some other ideas later. Hope everyone liked me idea! :D
i think that balance should have an egyptian debuff spell called: 'Pyramid Weakness' it applies a weakness that takes away 30% of next toughness spell on each enemy instead of 25%.
I have an idea for balance, even though I don't have a very good balance character.
Swap Pips: 4-5? Switch all the wards on everyone in battle with traps, and swap all traps with wards. All swapped wards and traps remain the same ward against whatever school they were warding or trapping.
I would like to see a myth spell that automatically converts both hits of orthrus and minotaur to storm. Such as a convert charm or a double convert ward. Its been a hassle fighting myth monsters because my deck only has so many prisms
I'd like to see a spell that would allow me to channel incoming attacks to a different school so I can take advantage of my higher resistance to one or more schools.
for the love of wizards! why doesnt balance have a shield, what i mean is like, a storm shield, yea a BALANCE shield that weakens BALANCE. for example, -60% next incoming balance spell :-)
Also, if you can like, raise the storm health, like I KNOW! a spell that adds 300 health, and you can only use it 3 times in a battle 8) you can learn this spell from halston at level 54 and the quest is to do malistaire OR to do the chancel A.K.A solar district
Hey everyone! Talon here again, how about this: a blade spell similar to windstorm, that gives everyone in the group either a shield or a blade. Since we all know cooperation among our battle buddies is emperative, i think this would go a long way to coordinating team efforts in the harder dungeons and the cheat dungeons. Talon ShadowThief Legend Necromancer
I think a "reflect" shield (balance, trainable from the trainer in colossus boulevard --she gives reshuffle-- by anyone) would be nice. Like a shield that reflects damage back on the enemy. Example: you put on a reflect shield (reflect 10% of damage done)-- they cast a helephant that does 1,000 damage-- they are delt 100 balance damage back. I think the reflect shield would be a great spell.
Sincerely, Jack SpellWielder level 60 fire wizard Turn around and you just might find your tail on fire. See you in the spiral!
i am blaze soulshield in the game and i would love the ice blade to come earlyer than a high level i am level 29 about to go to thirdy even though i about to get them i would like my fellow ice wizzards to have damege spell to be higher when i started i was a noob i did not like that but now i got over 2000 helth and my other spells mainly storm are a grest help i know you guys did a update like a week ago, or something but you should still give us ice blade earlyer and give ice like one more spell ( all my friends at school are ice and storm) weve been playing for two years and i have spent over 200 dolors one this game and will spend more but ice to me is the weekist but the coolest i look up to you guys that made this game because i am a computer disigner to i like to draw and some day might have a online game like you guys. PS. i know your guna get allot of coments but take what i have said into you minds and calaberate and make the game even better. FROM: dalton INGAME: Blaze SoulShield level 29 ice and storm with 2 deth spells :love this GAME! :D :P
hi plp i have one of the best you can ask for you get 5 pips the you use a card called king card what happens is that you get one rank 7 card of the enimies element so i was just thinking it was a good idea thnx bye
For balance, I think there should be a spell that does -25% accuracy to all enemies for 1 pip, obviously.
For life, I think there should be a spell that heals 1000 over time for all allies (to counter snow angel and fire dragon) for maybe 5 or 6 pips.
I know you said "no damage spells" but while I'm at it I might as well suggest. For death, I think you should make a spell that hurts all enemies and heals all allies by half for however many pips you see fit.
For ice, I think there should be a spell that casts a stun shield on all allies.
For star, I think there should be like "mini" darkwinds and time of legends. Aura spells that last 4 rounds and up that school's damage by 20% but only for the caster.
For balance, again, I think there should be a spell that either lowers or ups all attacks by 35%.
For ice, again, I think they should...dang it I lost my train of thought, haha.
And I'll restate a good idea I read on this thread: A spell for ice that casts a shield on an ally that sends 75% or 50% of that damage to the caster instead of the target.
I think that the Necromancers are at a disadvantage when it comes to fighting bosses. I've noticed that other schools can use multiple traps and negative shields when fighting. We as Necromancers can only use one at a time. This puts us at an unfair advantage. Can you come up with something that evens the playing field?
Professor Falmea wrote:
Hi there again students! Another week has come and gone, and that means it's time for another Feedback Friday!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
This week we would like to talk spells. If you could add a new "utility" type spell to your class, what would it be? Please stick to simple buff and debuff type spells (Tower Shield, Feint, etc) - we're not talking flashy cinematics and big damage here. Looking forward to see what you have to say!
Have a spectacular weekend! It's supposed to warm up here a bit, which makes this Professor very happy - I'm ready for summer!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zeke interrupting here! Please read Falmea's requirements. If you post a damage spell or something completely unrelated to her topic, it will not be approved.
I think thats a great topic to talk about. I was thinking that each school would get a better blade that would help 60% to like 70% and maybe each school would get that blade around levels 20s to 30s or something like that! Another idea i was thinking of was that each school would get a +blank damage card like the sun school but a little different.That maybe too much though. But whatever you guys chose to do either way its probably going to be good! :)
Well I think higher lvl kids should get a stronger shields, because Tempus Triton, (I beat him with a friend) the first time I tried and he killed me in one hit with my tower shield, because he had so much critical so maybe a tower shield like thing but -80% through -90% or stronger blades like from +35% to + 55%. Please look into my suggestion. Cameron Shadowstone :D lvl 58 necromancer :D