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more 68 spells

AuthorMessage
Survivor
Aug 04, 2009
23
here are some ideas for lvl 68 spells
fire: 1000 + 500 over three rounds to all enemies.

death:900 + 75% life back to all enemies and give life back to all friends

life: 700 to all enemies

myth: 190 + 725 + take all boosts to all enemies

balance: 895 + weakness to all enemies

ice: 695 + stun to all enemies

storm: 1,500 + storm trap to all enemies ps sorry i could not think of any names.

Defender
Dec 01, 2010
153
Things you need to remember when trying to make spells.

Are these spells representing the school I created them for? If you have a question about this on the Wizard 101 home page they explain the differences between each school, example is fire is damage over time etc.

What rank are these spells? This help determine where they fit into the story line.

How do they fit into the story line? Some spells you get for completing quests or teacher tasks.

How many pips and are the number pips fair for the rank spell it is? Making sure you keep the spells fair between the schools is a very hard balance but it can be achieved.

What kind of animation will these spells have? Animation is very important. Everyone wants to know what the spell will look like and how it will tie in with their school.

I hope this helps you improve your list. I look forward to seeing it change.

Survivor
Aug 04, 2009
23
Survivor
Nov 01, 2009
9
The fire and storm is a little much. Here are my ideas.

Fire: 900 + 600 damage over 3 rounds

Death: 600 damage to all enemies and convert 65% life to self

Life: 675-750 damage

Myth: 50 damage and 500 damage to all enemies

Balance: 895 + 50% weakness to all enemies

Ice: 695 + major taunt to all enemies

Storm: 1000 damage and stun for 2 rounds to all enemies.

They will all be 9 pips.

Survivor
Mar 04, 2009
4
AndrewWiser wrote:
here are some ideas for lvl 68 spells
fire: 1000 + 500 over three rounds to all enemies.

death:900 + 75% life back to all enemies and give life back to all friends

life: 700 to all enemies

myth: 190 + 725 + take all boosts to all enemies

balance: 895 + weakness to all enemies

ice: 695 + stun to all enemies

storm: 1,500 + storm trap to all enemies ps sorry i could not think of any names.
i think for every 200 dmg 50 health for all people on your side for that the new life spell

Survivor
Mar 04, 2009
4
AndrewWiser wrote:
here are some ideas for lvl 68 spells
fire: 1000 + 500 over three rounds to all enemies.

death:900 + 75% life back to all enemies and give life back to all friends

life: 700 to all enemies

myth: 190 + 725 + take all boosts to all enemies

balance: 895 + weakness to all enemies

ice: 695 + stun to all enemies

storm: 1,500 + storm trap to all enemies ps sorry i could not think of any names.
i think that for the new life spell that for every 250 dmg from the life spell all people on your side should get 55 health

Survivor
Mar 04, 2009
4
for the life spell it should taunt enimys and for every 250 damage ALL people get 55 health

Defender
Sep 28, 2010
199
AndrewWiser wrote:
here are some ideas for lvl 68 spells
fire: 1000 + 500 over three rounds to all enemies.

death:900 + 75% life back to all enemies and give life back to all friends

life: 700 to all enemies

myth: 190 + 725 + take all boosts to all enemies

balance: 895 + weakness to all enemies

ice: 695 + stun to all enemies

storm: 1,500 + storm trap to all enemies ps sorry i could not think of any names.
I have a idea for the fire one.Name it lava monster you see the ground crack magma seeps up from the cracks.It turns into a lava monster.It ignites then charges kinda like power nova.