I know I'm jumping the shark here............ but here are my ideads for the new level 68 spells! Death: Anubis Damage: 1,300 gives 1,000 to you Storm: Horus Damage: 1,500 Life: Ha'at Heals 1,500 Ice: Bastet Gives you three tower shields all -90% Balance: Thoth Does 1,300 Damage and does 200 the next round Myth: Atum Does 900 damage and gives you a tower shield Fire: Aten Does 600 damage and then hurts them 300 for 3 rounds
That's all for now, William Battlecaller Master of Fire Level 49
If we were continuing Krokotopia I could see these spells but as we are continuing Grizzleheim I would go with Norse Gods as your spells.
Totally norse: Loki:DEATH: 850 and half back(425) Tyr:myth:200 and 700 Odin:life:630 Thor:Balance:890 and stun Ragnarok:storm:1000 and stun Midgardfire(similar to H word cant use it in wizard101 sry) 950 and 450 over 3 rounds Buri :ice: 750 and tower shield Skadi:star:50% resist 4 rounds Sundiki:sun: 300 boost Mundiki:moon: polymorph into mundiki god of the moon, balance, myth, and ice spells, special attack moon spell: Moon strike: 100 moon damage per pip.
Fire is too weak... efreet does 895 and puts on 90% weakness. This only adds up to 900 for 1 more pip, and it has no weakness. Please make it stronger.
I know I'm jumping the shark here............ but here are my ideads for the new level 68 spells! Death: Anubis Damage: 1,300 gives 1,000 to you Storm: Horus Damage: 1,500 Life: Ha'at Heals 1,500 Ice: Bastet Gives you three tower shields all -90% Balance: Thoth Does 1,300 Damage and does 200 the next round Myth: Atum Does 900 damage and gives you a tower shield Fire: Aten Does 600 damage and then hurts them 300 for 3 rounds
That's all for now, William Battlecaller Master of Fire Level 49
No no no. The ice is the worst one of them all. Why would ice get shields and thats it. If anything ice needs an attack. I do not like that idea at all.
I know I'm jumping the shark here............ but here are my ideads for the new level 68 spells! Death: Anubis Damage: 1,300 gives 1,000 to you Storm: Horus Damage: 1,500 Life: Ha'at Heals 1,500 Ice: Bastet Gives you three tower shields all -90% Balance: Thoth Does 1,300 Damage and does 200 the next round Myth: Atum Does 900 damage and gives you a tower shield Fire: Aten Does 600 damage and then hurts them 300 for 3 rounds
That's all for now, William Battlecaller Master of Fire Level 49
Thoth is the Egyptian god of LIFE so it should not be in balance also balance is the only school with egyption gods because it's school house is in krok which as most people know is based on Egypt
Death: Black Knight 1200 Death Blade to all friends, Weakness to all enemies. A burning castle appears with people screaming, a black knight on a black horse appears and attacks all enemies.
Life: Goat Monk 1000-1200 absorb 500 to self A dojo appears and a monk pops out whipping his staff around, then kicking all enemies.
Myth: Hercules 1400 myth blade to self A beam of light breaks out of the clouds, and a gladiator on a pegasus, rides down, picks up a huge boulder, and throws it at target.
Balance: Geryon 500 Death, Life, and Myth damage. A crack appears in the ground, and to giant hands pop out, followed by a ogre with a very wide body, and three heads, one yellow, one green, and one black, they take a deep breath and breaths of air.
Fire: Erminyion Boar 1400-600 over three rounds A meteor rains from the sky, but when it hits the ground, it turns out to be a giant, boar, that snorts flame from its nostrils, then charges at all enemies.
Storm: Nemean Lion 1600 Storm trap to all enemies A tiny metal lion appears, then a bolt of lightning strikes it and makes it grow, it then scratches all enemies.
Ice: Jack Frost 1200 You hear a whistling noise, and a tiny elf like creature pops out of a snow flake, blowing icy breath on all.
i think there all great but ice needs to change, ex:
-ice: -spell: ice gardian -10pips -does 930 to 1 eniemy and shields friends with -50% (tower shield) -comes out of the ground with a giant sword swings his sword in a 8 form then hit the eniemy sideways -covered with armor
I know I'm jumping the shark here............ but here are my ideads for the new level 68 spells! Death: Anubis Damage: 1,300 gives 1,000 to you Storm: Horus Damage: 1,500 Life: Ha'at Heals 1,500 Ice: Bastet Gives you three tower shields all -90% Balance: Thoth Does 1,300 Damage and does 200 the next round Myth: Atum Does 900 damage and gives you a tower shield Fire: Aten Does 600 damage and then hurts them 300 for 3 rounds
That's all for now, William Battlecaller Master of Fire Level 49
First of all: Egypt is sort of Balance's thing, not to mention it's Krokotopian, so in short, this won't work. The Death spell is ridiculously overpowered, and shouldn't Thoth leave like a -40% Weakness or something? I dunno...
Hello people. I'm here to give my opinion, nothing more, ANYWAYS...
Woah woah woah, your jumping the shark here! Only balance will end up having god spells, sorry to say. Oh and here are my 2cents. ALL SPELLS GOTTEN AT LEVEL 68 FROM A SPELL QUEST Oh and here is the template: Also, 9pip spells are from your teacher. School: Name: Pip Cost: Damage: Extra effect: Animation:
Fire: Living Volcano: 10Pips: 800Damage: 400Damage over 3 rounds, minus -40% accuracy to all enemies: A meteor falls out of the sky and hit the ground. A little brown thing pops out. In 3 second the volcano becomes HUGE and erupts on one enemy. then the lava flows down and surrounds all enemies giving then -40% accuracy charms, then another meteor hits it and it dissapears:
Ice: Yeti: 10pips: 890Damage: -50percent tower shield to all friends: A Cave appears in the middle of a snow storm. a small white dot appears in it. Soon it gets bigger until it rages out of the cave and hits one enemy with an ice claw. then it stares back at everyone on the caster's team and shouts giving tower shields to everyone, then it runs back into the cave:
Storm: Thunder Storm: 10pips: 900Damage: Can't attack user for 1 turn: A Cloud appears in the middle of the field and grows over the all the enemies, small thunder bolts shoot out of all of them and all the charcters are electrocuted, then it starts to rain and a sad face sppears over the head of all the enemies, disabling them to attack the user for 1 turn, also all hits will fizzle:
Death: Soul Searcher: 10pips: 850Damage: Heals all friends 25% back: A small tree with a death skull carved on it appears in the center of the screen and the field goes black, A lost soul type thing appears out from it and looks at all the enemies then yellow eyes can been seen on the soul and the soul come toward each of the enemies and takes out there soul, then he looks at all the wizards on the casters team and heals then 25% back of the initial hit, then it goes back into the tree and the screen gets brighter again:
Life: Heaven Angel: 10pips: 850Damage: Absorb 500 to all friends: A regenerate type dust fills the sky and a small wing can be seen. Then an angel descends down and holds it's holy bow and arrow, it closes its eyes and a close up on it's eyes is shown, then an arrow hits a single enemy and the angel smiles, then it turns around and looks at all the people on the user's team and bows, then as it all goes away absorbs appear on all the friends:
Myth: Ceruberus: 10pips: 630Damage: One PowerPip to all friends: A puppy comes out of a dog house and growls, revealing its other 2 heads, it grows to be the size of an orthrus and barks (loudly) then it spins in circles and hits all enemies with it's tail, then it howls and a harp appears with strange markings on it, it plays for the team and everyone gains a power pip, then the dog yawns, falls asleep and dissapears:
Balance: Dooms Day: 10pips: 325Damage: 525Damage to all enemies over time, but original 325Damage only to one target: An earth appears and a giant balance symbol appears above it, a judgement like bell appears behind the symbol and hits the earth as it erupts into chaos and the earth crashes onto an enemy doing 325 damage, but the the earths moon hits all the enemies and gives Damage over time to all enemies of a total of 525 damage over 3 rounds, then a fire blows up and eats the earth then it dissapears:
First of all, those animations are WAY WAY WAY too long. The Balance spell is underpowered, too. Why don't we just leave the spells to the professors?
#1 every one here is getting to much involed in religion be it Christion, Greek, or Egyption. Most of the gods are all rdy in use ex: Zeus: storm lord RA: ra God: that life spell that has a hand come out of a cloud 3 ex of which there are more #2 Greek gods arent really useful for spells(only Zeus for storm, Pan for life, Athena for balance, Hades for death, And wellany of the gods can got to the school of myth) #3 ONLY BALANCE SHOULD HAVE EYGPTION GODS b/c balance school originated in krockotiopia/egypt. #4 my 68 spells Balance:Golden Lion Stuns enemys & attacks all enemys Out of a pile of sand a golden lion arises its head tillting up. It looks down and roars doing this to all enemys
Death: Werewolf Attacks one enemy gining you 50% of the attack back to you as health A dark forst appers, you hear screams and a dark figure appers. It walks close to enemy showing it self to be a werewolf and swipes enemy
Fire: Demon Cat Attacks all enemys half of the attack comes when its the enemys turn A flaming cat appers with a pitch fork. It smercks and attacks all the enemys
Ice: Yeti Attacks one enemy, stuns and the enemy becomes your friend for 2 rounds A snowy moutin appers, a giant hairy thing appers and hits one enemy
Life: Dirt Fist Attacks one enemy stuns Flat dirt appers the ground starts shaking and a dirt fist appers smashing a friend
Myth:Mermaid heals all your friends and gives 1 stun shield to all your friends Waves crash aggainst a rock on the rock is a lovly mermaid. It comes close and heals you
Storm: i forgot what i said but i have it in a earlier posting called Newstory line & lvl 68 spells
(new school) Chaos: Wyvern Stuns all enemys, small attack, and acceracy bonus to you There is a grass plain you hear a screech and a giant black wyvern appers its eyes are red and it looks at the enemys it bites them and the screeches again stunning the enemy. it turns to your friends and you it gives you +25 acceracy for 3 rounds
Most likely, there will be no Chaos school, and Wyvern is an Ice spell. You can't just change the colors and make it into your pretend reality.
Fire is too weak... efreet does 895 and puts on 90% weakness. This only adds up to 900 for 1 more pip, and it has no weakness. Please make it stronger.
Seth ShadowShard, Level 33 pyromancer
yes fire is the second strongest school in the game yet storm got super charge i don't understand why there cards are already much higher damage But anyway
Fire needs a little more attack other then that i like the post :)