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Advantages & Disadvantages to all classes

AuthorMessage
Survivor
Sep 15, 2009
8
I see a lot of complaining about balance. Well, they're not perfect. If you used these advantages to your advantage, you can easily beat anyone who relies on Judgment.
Elemental:
Storm
Pros:Hits hard and fast
Plenty of Accuracy Boosts
Easily Bladed
Cons:Low health
Low accuracy
Easily Shielded
Fire
Pros:Hits hard
Has Damage Over Time
Ability to stun
Can heal while attacking (Link)
Easily Bladed
Steal Charm
Cons:Moderately low health
Fairly low accuracy
Easy to block (Elemental shield, Volcanic Shield, Fire Shield, etc.)

Ice:
Pros:A lot of health
Fairly Accurate
Gets resistances to all classes
Damage over time (FrostBite)
Stunning
Tower Shield
Steal Ward
Cons:Low damages
Easily Shielded


Spirit Schools

Death:
Pros: Fairly Good Health
Accurate
Drain Spells
Lots of boosts
Cons: Easily Shielded
Drain spells not very powerful unboosted
Feint is double Edged

Life:
Pros:Healing
Extremely accurate
Spirit Armor
Cons:Very weak
Often a target in PvE and PvP

Myth:
Pros: Minions
Boosts
Accurate
Earthquake (removes wards)
Cons: Generally weak without minions
Minotaur wastes traps (But also wastes shields (a good thing))
Easily shielded

ETC:
Balance:
Pros: Judgment
Universal boosts
Good for team play
Can not be blocked
Accurate
Usually not strong or weak to anything
Cons: Does not have balance-only boosts
Fairly weak offensive-wise
Moderate-low health
Being meant for team play, not very good for solo

If you have anything to add, don't hesitate to add more.