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My idea for making PvP worth playing

AuthorMessage
Astrologist
Aug 21, 2009
1205
I don't play ranked PvP as there isn't anything I ever want to get with credits and I'd rather not worry about points and titles that only tend to get on my nerves and means very little. So I largely see ranked PvP as being fairly worthless and heavily corrupt as friends tables are easily stacked with players who have concrete strategies for defeating their opponents who are typically open sit without any option of where or with whom they play.

anyway... my idea is simply to refill the winning players pet training balls by 5 points per win... if my pet training ball filled by 5 points per win I'd definately be playing pvp quite a lot as my pet training ball takes way to long to fill expecially if my character is maxed and doesn't get pet ball refills for leveling anymore

Squire
Apr 18, 2010
588
seasnake wrote:
I don't play ranked PvP as there isn't anything I ever want to get with credits and I'd rather not worry about points and titles that only tend to get on my nerves and means very little. So I largely see ranked PvP as being fairly worthless and heavily corrupt as friends tables are easily stacked with players who have concrete strategies for defeating their opponents who are typically open sit without any option of where or with whom they play.

anyway... my idea is simply to refill the winning players pet training balls by 5 points per win... if my pet training ball filled by 5 points per win I'd definately be playing pvp quite a lot as my pet training ball takes way to long to fill expecially if my character is maxed and doesn't get pet ball refills for leveling anymore


how bout how it is now plus that