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Balancing myth

AuthorMessage
Defender
Aug 05, 2009
100
So here some fixes and new spells for myth:

Golem minion: 70 health, spells are: Leperachaun, natrual attack, all rank one spells except dark fairy, and minor blessing.

New spell: Beef up: Kill all minions and give half of there health to self, 2 pips. (only for myth)

Minotaur: 200+ 250 and myth blade to self.

New spell: Wild monster: Take minion over to your side, 2 pips.

Stuntify: Stun everyone on battle field for 2 rounds and stun self for 1 round.
I know most of you wont like this but here.