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Two NEW Schools KI should put in Wizard101

AuthorMessage
Survivor
Jan 01, 2010
38
Here are 2 new schools i made up and that KI should put in the game.
If you like it, help me get Kingsisle get these 2 new schools in the game.
PS: These schools may be added to Ravenwood for ALL the wizards to learn them, i would like them to be near the myth school, hiding the smith better.
PSS: this post may be the bigguest post ever or the biggest one i have ever done in my whole wizard and posting life.

The first school is the Air school
Name: Ventomancers
Specialty: Doing damage to all enemies
School Color: gray

Public Spells
Level: 1 Rank: 1 Accuracy: 75% Type: damage
Name: Windpecker
Description: 90- 130 air damage

Level: 5 Rank: 2 Accuracy: 75% Type: damage
Name: Gust Serpent
Description: 200 air damage to all enemies

Level: 8 Rank: 0 Accuracy: 100% Type: ward
Name: Air Shield
Description: -80% next air damage spell

Level: 10 Rank: 3 Accuracy: 75% Type: damage
Name: Hawk
Description: 275-335 air damage

Level: 16 Rank: 0 Accuracy: 100% Type: ward
Name: Air trap
Description: +25% next air attack

Level: 22 Rank: 4 Accuracy: 75% Type: damage
Name: Eagle
Description: 400 air damage to all enemies

Level: 26 Rank: 1 Accuracy: 100% Type: ward
Name: Fog
Description: +20% next air attack to all enemies

Level: 33 Rank: 2 Accuracy: 100% Type: global
Name: Hurricane
Description: +25% all air attacks

Level: 42 Rank: 6 Accuracy: 75% Type: damage
Name: Condor
Description: 650 air damage to all enemies

School Spells
Level: 2 Rank: 0 Accuracy: 100% Type: manipulation
Name: Air Prism
Description: Convert air damage to earth damage

Level: 7 Rank: 0 Accuracy: 100% Type: charm
Name: Air Blade
Description: +35% next air attack

Level: 12 Rank: 3 Accuracy: 75% Type: damage
Name: Air Spout
Description: 30+270 air damage to all enemies over 3 rounds

Level: 18 Rank: 3 Accuracy: 100% Type: manipulation
Name: Air Elemental
Description: summon a minion of air
Spells: Natural attack: 100 air damage, Air blade, Air trap, Air Shield, Hawk, Eagle and Foggy Mantle.
Health: 450
Looks like: Water Elemental, but with a grayish color and a wind spout instead of a water spout as the downer body

Level: 28 Rank: X Accuracy: 75% Type: damage
Name: Hurricane Hound
Desciption: 90 air damage per pip to all enemies

Level: 38 Rank: 1 Accuracy: 100% Type: charm
Name: Foggy Mantle
Descripton: -20% next damage or healing spell to all enemies

Level: 48 Rank: 7 Accuracy: 75% Type: damage
Name: Tornado
Description: 650 air damage + stun for 1 round to all enemies

Level: 58 Rank: 8 Accuracy: 75% Type: damage
Name: Hurricane Lord
Description: 800 air damage to all enemies

"Area Completed" Spells
Area: Wizard City Rank: 0 Accuracy: 100% Type: Charm
Name: Downdraft
Description: -25% next attack

Area: Krokosphinx Rank: 2 Accuracy: 90% Type: Ward
Name: Absorber
Description: Absorb next 3 stuns

Area: Krokotopia Rank: 1 Accuracy: 100% Type: Ward
Name: Enchant
Description: -60% next damage to all friends

Area: Marleybone Rank: 1 Accuracy: 100% Type: Manipulation
Name: Absorb Power
Description: Sacrifice minion for 5 pips

The second school is the Earth school
Name: Terramancers
Specialty: Shielding

Public Spells
Level: 1 Rank: 1 Accuracy: 90% Type: damage
Name: BlueBird
Description: 70- 110 earth damage

Level: 5 Rank: 2 Accuracy: 90% Type: ward
Name: Puma
Description: 150 earth damage and -50% next attack

Level: 8 Rank: 0 Accuracy: 100% Type: ward
Name: Earth Shield
Descritpion: -80% next earth damage spell

Level: 10 Rank: 3 Accuracy: 90% Type: damage
Name: Fox
Description: 260-320 earth damage

Level: 16 Rank: 0 Accuracy: 100% Type: ward
Name: Earth trap
Description: +30% next earth attack

Level: 22 Rank: 4 Accuracy: 90% Type: ward
Name: Wolf
Description: 320 earth damage and -65% next attack

Level: 26 Rank: 1 Accuracy: 100% Type: ward
Name: Earth barrier
Description: -50% next attack to all friends

Level: 33 Rank: 2 Accuracy: 100% Type: global
Name: Earth Globe
Description: +35% all earth attacks

Level: 42 Rank: 6 Accuracy: 90% Type: damage
Name: Wild Moose
Description: 510-600 earth damage

School Spells
Level: 2 Rank: 0 Accuracy: 100% Type: manipulation
Name: Earth Prism
Description: convert earth damage to air damage

Level: 7 Rank: 0 Accuracy: 100% Type: charm
Name: Earth Blade
Description: +40% next earth damage

Level: 12 Rank: 2 Accuracy: 90% Type: ward
Name: Drain Block
Description: Absorb 400 health drain

Level: 18 Rank: 3 Accuracy: 100% Type: manipulation
Name: Earth Guardian
Description: Summon a minion of Earth
Spells: Natural Attack: 100 Earth Damage, Earth Blade, Earth Trap, Earth shield, Fox, Wolf and Global Shield.
Health: 450
Looks like: An earth colosus

Level: 28 Rank: X Accuracy: 90% Type: ward
Name: Horse
Desccription: 90 earth damage per pip and -60% next attack per pip

Level: 38 Rank: 1 Accuracy: 100% Type: ward
Name: Global Shield
Description: -60 next attack to all friends

Level: 48 Rank: 7 Accuracy: 90% Type: ward
Name: Bear
Description: 500 earth damage to all enemies and
-70% next attack to all friends

Level: 58 Rank: 8 Accuracy: 90% Type: damage
Name: Lion
Description: 750 earth damage

"Area Completed" Spells
Area: Wizard City Rank: 0 Accuracy: 100% Type: charm
Name: Hound Tooth
Description: +30% next attack

Area: Krokosphinx Rank: 2 Accuracy: 90% Type: healing
Name: Rabbit
Description: 450 health

Area: Krokotopia Rank: 3 Accuracy: 90% Type: charm
Name: Lucky Clover
Description: +20% next 2 attacks to all friends

Area: Marleybone Rank: 1 Accuracy: 100% Type: manipulation
Name: Absorb Energy
Description: Sacrifice minion for 600 health

If you all wizards out there want these new spells i created added to Wizard101 and for them to be able to be the primary school of wizards to restart the story with new cooler spells then post your answer and if you would like to add other spells or think other spells i gave here are not needed then post it here.

By the way i am very proud of the minions, I hope you like them cause i spend over an hour thinking and typing these spells.

PS TO KINGSISLE: I would like it if the school teachers would be together in one school and the school would be called the Bender school.
Also i would like it to be next to the myth school so the smith there will be better hidden.

PLZ PLZ PLZ Kingsisle add these schools and i hope everyone helps add these schools, i think it will make more wizards play in a more advanced way.

David Blade - Magus Sorcerer ( Balance Wizard )
Current Area - Moo Shu
Pet Type - Brown Rat Magician
Pet Name - Sir Max

Champion
Jan 27, 2009
489
First of all i would like to say, nice job! i normally see a lot of junk ideas for new spells that are far overpowered but these seem pretty close to right. However, the way the game works is that each magic school fits into a triangle (except balance) you might have to think up another idea to get this working. (don't say water, that's storm)

Astrologist
Aug 21, 2009
1205
hated the first one, the second one lost me as being viable with the 90 damage per pip spell that also drastically lowers damage

Survivor
Jul 01, 2010
33
Most of those spells are basically treasure card versions of the existing spells.
Storm wizards control air, water and lightning so air only can't do so much damage to all enemies.
And Earth is like Life and Ice in one and the damage reduction % is way too high.

Survivor
Apr 17, 2009
17
Champion
Apr 18, 2010
403
It reminds me of the last airbender...... Good ideas thow

Defender
Apr 19, 2010
121
I dont like hurricane hound it sounds too much like heckhound :? And at first i thought the earth school sounds too much like balance but they are TOTALLY different


Survivor
Jan 01, 2010
38
Hey i am the one who posted this and i took almost an hour or more to think up and type these spells i hope you guys really like them

Defender
May 27, 2010
160
First off all NICE JOB
Second of all I really hope KI thinks about adding these schools it would be awesome
Third you should think of a third type of school cause other than balance three types of schools seem to be in a magic triangle of schools

Squire
Aug 12, 2009
593
I'm sorry, but there are a couple of problems with adding new Primary Schools to the game. The first of course is Player Outrage.

Right now, we are limited to 6 of the 7 schools. KingsIsle has not said anything about looking into giving us a 7th slot for each account, and therefore we must construe they have no intention of making it so that you can achieve all 7 schools on 1 Account. Now, then there is the 2nd Account. Many people who have 2nd Accounts have filled that up with duplicates of wizards from their Primary Account with different things learned so as to see how they play out differently. This would then require people to delete more wizards, or subscribe to a 3rd account just to add 2 new wizards. Right now, the outrage is about 6 of 7... imagine if that became 6 of 9. You cannot achieve 1/3 of the game on a Single Account at that point.

The second is Time Commitment to programming new gear and adding this gear to the currently overburdened Mobs and Bosses, changing the Player Creation Wizard, etc. KingsIsle would have to program 60 levels of junk gear and good gear, 60 levels of stats, new pets w/ school boosts, etc. I'm afraid to say that this would actually inflame a lot of players because of the fact that it would mean that the wait for the next world in the Morganthe Story Line, or the next Area of Brisk Breeze, or the next Side World, or whatever major update for further or advanced content would be delayed due to creating 2 new Primary Schools.

Now, if you were to think about it that way, the best way KingsIsle could add new schools to the game would be as Secondary Only, much like with the Astral Schools of Sun, Moon, and Star. I actually think it is likely we will see a matching set of Temporal Schools, Past, Present, Future, in a future update.

I do however commend you on your creativity and I hope you do not think I am bashing you, just pointing out some issues that players and the company might have in giving us 2 more Primary schools. You had some very good ideas, and KingsIsle could probably use some of them in creating new and custom spells for the currently existing schools.

Sincerely, with apologies if this hurt your feelings,
Logan SoulSinger
Legendary Theurgist
Grandmaster Artisan

Survivor
Dec 18, 2010
9
dear deffio152,

although it is true that there are many problems with your ideas i want to help. lets start with the first issue that came up, the triangle issue.
the third thing should be metal, the triangle should go in-between the life death myth triangle.the symbols should be
metal- a gear
earth-a mountain
air- a tornado
i've come up with the name for the level 1 spell- iron hunter
appearence- a metal humanoid with a sword
what it does- swings sword

metal wizards are called- coppermancers
metal wizards specialize in boosting attack
also i will help you by taking the time off yourhands to create the appearence, and the animations ( what it does)

if you already have these please tell them, i am curious

from, David Strongsword Balance level 15

Defender
Dec 23, 2009
137
DanielThunderFlame... wrote:
It reminds me of the last airbender...... Good ideas thow

I think that is where he got the idea. It says to fit it into 1 school called the BENDER school.(like water bender, air bender, earth bender, fire bender) I like the ideas too, but the game cant add new schools just like that. There is supposed to be a triangle thing that shows whhat sections different schools go to. you need another school to go into the category. Then you have to make another section again because that third new school has no opposite. Also, there has to be all new bosses and enemies that are dedicated to those schools. But if air and earth become secondary schools, it would be much better and less work. BTW the earth spells sound a lot like animals instead of rock monsters and soil monsters

Survivor
May 09, 2009
9
deffio152 wrote:
Hey i am the one who posted this and i took almost an hour or more to think up and type these spells i hope you guys really like them
i think that these are great ideas except the shields that protect against there own types, you should change them, and just asking whats with the all the birds?

Survivor
Feb 15, 2010
33
Couple things.......
Lots of birds in air school but I guess that makes sense.
I think it shouldn't just be animals in Earth school thats really random.
Air+Earth+______= What type of category would this be? Personally I would say water as the blank, but we already have that with Storm. Metal might work excapt for the fact that it isn't linked to Air or Earth in any way.
If you could work out the triangle, it could become secondary only, like someone else (cant remeber the name) said. The only problem is that if there are too many secondary onlys, It will be really hard to choos because you can't have them all.
Past, Present, and Future sounds cool...... I know someone came up with an idea of going back in time to the Spiral in its glory, just before Malistaire turned evil. What if, in the previous Spiral, those were schools? Maybe, in the little space in front of Bartelbey, there would be teachers? Random thought: wasn't the Raven (Queen?) Bartlebey's- for want of a better word- mate? So what if the teachers were Ravens?

Stuff that's intresting: Wizard101 #2, Ideas for higher spells.

Tell me what you think
Kestrel Lionstone

Survivor
May 27, 2010
2
Johnist wrote:
I'm sorry, but there are a couple of problems with adding new Primary Schools to the game. The first of course is Player Outrage.

Right now, we are limited to 6 of the 7 schools. KingsIsle has not said anything about looking into giving us a 7th slot for each account, and therefore we must construe they have no intention of making it so that you can achieve all 7 schools on 1 Account. Now, then there is the 2nd Account. Many people who have 2nd Accounts have filled that up with duplicates of wizards from their Primary Account with different things learned so as to see how they play out differently. This would then require people to delete more wizards, or subscribe to a 3rd account just to add 2 new wizards. Right now, the outrage is about 6 of 7... imagine if that became 6 of 9. You cannot achieve 1/3 of the game on a Single Account at that point.

The second is Time Commitment to programming new gear and adding this gear to the currently overburdened Mobs and Bosses, changing the Player Creation Wizard, etc. KingsIsle would have to program 60 levels of junk gear and good gear, 60 levels of stats, new pets w/ school boosts, etc. I'm afraid to say that this would actually inflame a lot of players because of the fact that it would mean that the wait for the next world in the Morganthe Story Line, or the next Area of Brisk Breeze, or the next Side World, or whatever major update for further or advanced content would be delayed due to creating 2 new Primary Schools.

Now, if you were to think about it that way, the best way KingsIsle could add new schools to the game would be as Secondary Only, much like with the Astral Schools of Sun, Moon, and Star. I actually think it is likely we will see a matching set of Temporal Schools, Past, Present, Future, in a future update.

I do however commend you on your creativity and I hope you do not think I am bashing you, just pointing out some issues that players and the company might have in giving us 2 more Primary schools. You had some very good ideas, and KingsIsle could probably use some of them in creating new and custom spells for the currently existing schools.

Sincerely, with apologies if this hurt your feelings,
Logan SoulSinger
Legendary Theurgist
Grandmaster Artisan


I agree with you. These are great ideas though.

Survivor
May 25, 2010
44
deffio152 wrote:
Here are 2 new schools i made up and that KI should put in the game.
If you like it, help me get Kingsisle get these 2 new schools in the game.
PS: These schools may be added to Ravenwood for ALL the wizards to learn them, i would like them to be near the myth school, hiding the smith better.
PSS: this post may be the bigguest post ever or the biggest one i have ever done in my whole wizard and posting life.

The first school is the Air school
Name: Ventomancers
Specialty: Doing damage to all enemies
School Color: gray

Public Spells
Level: 1 Rank: 1 Accuracy: 75% Type: damage
Name: Windpecker
Description: 90- 130 air damage

Level: 5 Rank: 2 Accuracy: 75% Type: damage
Name: Gust Serpent
Description: 200 air damage to all enemies

Level: 8 Rank: 0 Accuracy: 100% Type: ward
Name: Air Shield
Description: -80% next air damage spell

Level: 10 Rank: 3 Accuracy: 75% Type: damage
Name: Hawk
Description: 275-335 air damage

Level: 16 Rank: 0 Accuracy: 100% Type: ward
Name: Air trap
Description: +25% next air attack

Level: 22 Rank: 4 Accuracy: 75% Type: damage
Name: Eagle
Description: 400 air damage to all enemies

Level: 26 Rank: 1 Accuracy: 100% Type: ward
Name: Fog
Description: +20% next air attack to all enemies

Level: 33 Rank: 2 Accuracy: 100% Type: global
Name: Hurricane
Description: +25% all air attacks

Level: 42 Rank: 6 Accuracy: 75% Type: damage
Name: Condor
Description: 650 air damage to all enemies

School Spells
Level: 2 Rank: 0 Accuracy: 100% Type: manipulation
Name: Air Prism
Description: Convert air damage to earth damage

Level: 7 Rank: 0 Accuracy: 100% Type: charm
Name: Air Blade
Description: +35% next air attack

Level: 12 Rank: 3 Accuracy: 75% Type: damage
Name: Air Spout
Description: 30+270 air damage to all enemies over 3 rounds

Level: 18 Rank: 3 Accuracy: 100% Type: manipulation
Name: Air Elemental
Description: summon a minion of air
Spells: Natural attack: 100 air damage, Air blade, Air trap, Air Shield, Hawk, Eagle and Foggy Mantle.
Health: 450
Looks like: Water Elemental, but with a grayish color and a wind spout instead of a water spout as the downer body

Level: 28 Rank: X Accuracy: 75% Type: damage
Name: Hurricane Hound
Desciption: 90 air damage per pip to all enemies

Level: 38 Rank: 1 Accuracy: 100% Type: charm
Name: Foggy Mantle
Descripton: -20% next damage or healing spell to all enemies

Level: 48 Rank: 7 Accuracy: 75% Type: damage
Name: Tornado
Description: 650 air damage + stun for 1 round to all enemies

Level: 58 Rank: 8 Accuracy: 75% Type: damage
Name: Hurricane Lord
Description: 800 air damage to all enemies

"Area Completed" Spells
Area: Wizard City Rank: 0 Accuracy: 100% Type: Charm
Name: Downdraft
Description: -25% next attack

Area: Krokosphinx Rank: 2 Accuracy: 90% Type: Ward
Name: Absorber
Description: Absorb next 3 stuns

Area: Krokotopia Rank: 1 Accuracy: 100% Type: Ward
Name: Enchant
Description: -60% next damage to all friends

Area: Marleybone Rank: 1 Accuracy: 100% Type: Manipulation
Name: Absorb Power
Description: Sacrifice minion for 5 pips

The second school is the Earth school
Name: Terramancers
Specialty: Shielding

Public Spells
Level: 1 Rank: 1 Accuracy: 90% Type: damage
Name: BlueBird
Description: 70- 110 earth damage

Level: 5 Rank: 2 Accuracy: 90% Type: ward
Name: Puma
Description: 150 earth damage and -50% next attack

Level: 8 Rank: 0 Accuracy: 100% Type: ward
Name: Earth Shield
Descritpion: -80% next earth damage spell

Level: 10 Rank: 3 Accuracy: 90% Type: damage
Name: Fox
Description: 260-320 earth damage

Level: 16 Rank: 0 Accuracy: 100% Type: ward
Name: Earth trap
Description: +30% next earth attack

Level: 22 Rank: 4 Accuracy: 90% Type: ward
Name: Wolf
Description: 320 earth damage and -65% next attack

Level: 26 Rank: 1 Accuracy: 100% Type: ward
Name: Earth barrier
Description: -50% next attack to all friends

Level: 33 Rank: 2 Accuracy: 100% Type: global
Name: Earth Globe
Description: +35% all earth attacks

Level: 42 Rank: 6 Accuracy: 90% Type: damage
Name: Wild Moose
Description: 510-600 earth damage

School Spells
Level: 2 Rank: 0 Accuracy: 100% Type: manipulation
Name: Earth Prism
Description: convert earth damage to air damage

Level: 7 Rank: 0 Accuracy: 100% Type: charm
Name: Earth Blade
Description: +40% next earth damage

Level: 12 Rank: 2 Accuracy: 90% Type: ward
Name: Drain Block
Description: Absorb 400 health drain

Level: 18 Rank: 3 Accuracy: 100% Type: manipulation
Name: Earth Guardian
Description: Summon a minion of Earth
Spells: Natural Attack: 100 Earth Damage, Earth Blade, Earth Trap, Earth shield, Fox, Wolf and Global Shield.
Health: 450
Looks like: An earth colosus

Level: 28 Rank: X Accuracy: 90% Type: ward
Name: Horse
Desccription: 90 earth damage per pip and -60% next attack per pip

Level: 38 Rank: 1 Accuracy: 100% Type: ward
Name: Global Shield
Description: -60 next attack to all friends

Level: 48 Rank: 7 Accuracy: 90% Type: ward
Name: Bear
Description: 500 earth damage to all enemies and
-70% next attack to all friends

Level: 58 Rank: 8 Accuracy: 90% Type: damage
Name: Lion
Description: 750 earth damage

"Area Completed" Spells
Area: Wizard City Rank: 0 Accuracy: 100% Type: charm
Name: Hound Tooth
Description: +30% next attack

Area: Krokosphinx Rank: 2 Accuracy: 90% Type: healing
Name: Rabbit
Description: 450 health

Area: Krokotopia Rank: 3 Accuracy: 90% Type: charm
Name: Lucky Clover
Description: +20% next 2 attacks to all friends

Area: Marleybone Rank: 1 Accuracy: 100% Type: manipulation
Name: Absorb Energy
Description: Sacrifice minion for 600 health

If you all wizards out there want these new spells i created added to Wizard101 and for them to be able to be the primary school of wizards to restart the story with new cooler spells then post your answer and if you would like to add other spells or think other spells i gave here are not needed then post it here.

By the way i am very proud of the minions, I hope you like them cause i spend over an hour thinking and typing these spells.

PS TO KINGSISLE: I would like it if the school teachers would be together in one school and the school would be called the Bender school.
Also i would like it to be next to the myth school so the smith there will be better hidden.

PLZ PLZ PLZ Kingsisle add these schools and i hope everyone helps add these schools, i think it will make more wizards play in a more advanced way.

David Blade - Magus Sorcerer ( Balance Wizard )
Current Area - Moo Shu
Pet Type - Brown Rat Magician
Pet Name - Sir Max


I love the idea for the Air school. I'm thinking maybe the wand could be like the Antiquated Wand ( aka, the Myth starter wand. You know, the one that looks like a magician's wand? ) but instead of black and white, just a silver, iron wand that goes up in a spiral shape and has a grey orb at the top. But I don't like the Earth school idea. It would be to much like Life. And also I don't like tose two schools being in one school - house and naming it the bender school... WAIT A MINUTE!!!!!!!!!!!!!!!!! That sounds familiar, your copying that from Avatar: The Last Airbender! :x But I still like the Air school I dea. If Aang would be alive, he would be proud.

Andrew FireBlade
Level 22, Adept Pyromancer

Survivor
Jun 22, 2010
5
deffio152 wrote:
Here are 2 new schools i made up and that KI should put in the game.
If you like it, help me get Kingsisle get these 2 new schools in the game.
PS: These schools may be added to Ravenwood for ALL the wizards to learn them, i would like them to be near the myth school, hiding the smith better.
PSS: this post may be the bigguest post ever or the biggest one i have ever done in my whole wizard and posting life.

The first school is the Air school
Name: Ventomancers
Specialty: Doing damage to all enemies
School Color: gray

Public Spells
Level: 1 Rank: 1 Accuracy: 75% Type: damage
Name: Windpecker
Description: 90- 130 air damage

Level: 5 Rank: 2 Accuracy: 75% Type: damage
Name: Gust Serpent
Description: 200 air damage to all enemies

Level: 8 Rank: 0 Accuracy: 100% Type: ward
Name: Air Shield
Description: -80% next air damage spell

Level: 10 Rank: 3 Accuracy: 75% Type: damage
Name: Hawk
Description: 275-335 air damage

Level: 16 Rank: 0 Accuracy: 100% Type: ward
Name: Air trap
Description: +25% next air attack

Level: 22 Rank: 4 Accuracy: 75% Type: damage
Name: Eagle
Description: 400 air damage to all enemies

Level: 26 Rank: 1 Accuracy: 100% Type: ward
Name: Fog
Description: +20% next air attack to all enemies

Level: 33 Rank: 2 Accuracy: 100% Type: global
Name: Hurricane
Description: +25% all air attacks

Level: 42 Rank: 6 Accuracy: 75% Type: damage
Name: Condor
Description: 650 air damage to all enemies

School Spells
Level: 2 Rank: 0 Accuracy: 100% Type: manipulation
Name: Air Prism
Description: Convert air damage to earth damage

Level: 7 Rank: 0 Accuracy: 100% Type: charm
Name: Air Blade
Description: +35% next air attack

Level: 12 Rank: 3 Accuracy: 75% Type: damage
Name: Air Spout
Description: 30+270 air damage to all enemies over 3 rounds

Level: 18 Rank: 3 Accuracy: 100% Type: manipulation
Name: Air Elemental
Description: summon a minion of air
Spells: Natural attack: 100 air damage, Air blade, Air trap, Air Shield, Hawk, Eagle and Foggy Mantle.
Health: 450
Looks like: Water Elemental, but with a grayish color and a wind spout instead of a water spout as the downer body

Level: 28 Rank: X Accuracy: 75% Type: damage
Name: Hurricane Hound
Desciption: 90 air damage per pip to all enemies

Level: 38 Rank: 1 Accuracy: 100% Type: charm
Name: Foggy Mantle
Descripton: -20% next damage or healing spell to all enemies

Level: 48 Rank: 7 Accuracy: 75% Type: damage
Name: Tornado
Description: 650 air damage + stun for 1 round to all enemies

Level: 58 Rank: 8 Accuracy: 75% Type: damage
Name: Hurricane Lord
Description: 800 air damage to all enemies

"Area Completed" Spells
Area: Wizard City Rank: 0 Accuracy: 100% Type: Charm
Name: Downdraft
Description: -25% next attack

Area: Krokosphinx Rank: 2 Accuracy: 90% Type: Ward
Name: Absorber
Description: Absorb next 3 stuns

Area: Krokotopia Rank: 1 Accuracy: 100% Type: Ward
Name: Enchant
Description: -60% next damage to all friends

Area: Marleybone Rank: 1 Accuracy: 100% Type: Manipulation
Name: Absorb Power
Description: Sacrifice minion for 5 pips

The second school is the Earth school
Name: Terramancers
Specialty: Shielding

Public Spells
Level: 1 Rank: 1 Accuracy: 90% Type: damage
Name: BlueBird
Description: 70- 110 earth damage

Level: 5 Rank: 2 Accuracy: 90% Type: ward
Name: Puma
Description: 150 earth damage and -50% next attack

Level: 8 Rank: 0 Accuracy: 100% Type: ward
Name: Earth Shield
Descritpion: -80% next earth damage spell

Level: 10 Rank: 3 Accuracy: 90% Type: damage
Name: Fox
Description: 260-320 earth damage

Level: 16 Rank: 0 Accuracy: 100% Type: ward
Name: Earth trap
Description: +30% next earth attack

Level: 22 Rank: 4 Accuracy: 90% Type: ward
Name: Wolf
Description: 320 earth damage and -65% next attack

Level: 26 Rank: 1 Accuracy: 100% Type: ward
Name: Earth barrier
Description: -50% next attack to all friends

Level: 33 Rank: 2 Accuracy: 100% Type: global
Name: Earth Globe
Description: +35% all earth attacks

Level: 42 Rank: 6 Accuracy: 90% Type: damage
Name: Wild Moose
Description: 510-600 earth damage

School Spells
Level: 2 Rank: 0 Accuracy: 100% Type: manipulation
Name: Earth Prism
Description: convert earth damage to air damage

Level: 7 Rank: 0 Accuracy: 100% Type: charm
Name: Earth Blade
Description: +40% next earth damage

Level: 12 Rank: 2 Accuracy: 90% Type: ward
Name: Drain Block
Description: Absorb 400 health drain

Level: 18 Rank: 3 Accuracy: 100% Type: manipulation
Name: Earth Guardian
Description: Summon a minion of Earth
Spells: Natural Attack: 100 Earth Damage, Earth Blade, Earth Trap, Earth shield, Fox, Wolf and Global Shield.
Health: 450
Looks like: An earth colosus

Level: 28 Rank: X Accuracy: 90% Type: ward
Name: Horse
Desccription: 90 earth damage per pip and -60% next attack per pip

Level: 38 Rank: 1 Accuracy: 100% Type: ward
Name: Global Shield
Description: -60 next attack to all friends

Level: 48 Rank: 7 Accuracy: 90% Type: ward
Name: Bear
Description: 500 earth damage to all enemies and
-70% next attack to all friends

Level: 58 Rank: 8 Accuracy: 90% Type: damage
Name: Lion
Description: 750 earth damage

"Area Completed" Spells
Area: Wizard City Rank: 0 Accuracy: 100% Type: charm
Name: Hound Tooth
Description: +30% next attack

Area: Krokosphinx Rank: 2 Accuracy: 90% Type: healing
Name: Rabbit
Description: 450 health

Area: Krokotopia Rank: 3 Accuracy: 90% Type: charm
Name: Lucky Clover
Description: +20% next 2 attacks to all friends

Area: Marleybone Rank: 1 Accuracy: 100% Type: manipulation
Name: Absorb Energy
Description: Sacrifice minion for 600 health

If you all wizards out there want these new spells i created added to Wizard101 and for them to be able to be the primary school of wizards to restart the story with new cooler spells then post your answer and if you would like to add other spells or think other spells i gave here are not needed then post it here.

By the way i am very proud of the minions, I hope you like them cause i spend over an hour thinking and typing these spells.

PS TO KINGSISLE: I would like it if the school teachers would be together in one school and the school would be called the Bender school.
Also i would like it to be next to the myth school so the smith there will be better hidden.

PLZ PLZ PLZ Kingsisle add these schools and i hope everyone helps add these schools, i think it will make more wizards play in a more advanced way.

David Blade - Magus Sorcerer ( Balance Wizard )
Current Area - Moo Shu
Pet Type - Brown Rat Magician
Pet Name - Sir Max
Nice job that was really cool how you put it. I agree wind would be a really cool school, and that may be cool to hind the smith their better cause it was really easy to find. I hope to see that you can come up with more schools like that.
I think some cool spells would be.

level 20 Air Currents
Where air circles the area where
you'r fighting and makes your spells +35
each time you use a wind spell.