I keep thinking about some different spell ideas. One I'm playing with is the idea of a myth spell called gravity, or if not gravity then vortex.
5 pips, 70% accuracy, deals 30% of damage based on the current health of the target
In other words, it cannot defeat an opponent but lower the damage based on fixed 30% damage to all. And the animation would be something like a large black bubble that appears in the center of the arena, it grows and then implodes, shrinking backward before disappearing in a small white pea sized ball of light.
This spell is not affected by blades or traps. It would be unchanging, constant.
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
You do realize your discussing logic in a video game about student wizards, right?
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
You do realize your discussing logic in a video game about student wizards, right?
I see your point, but I'm a real stickler for physics :P
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
You do realize your discussing logic in a video game about student wizards, right?
Eh... I am the exact same way. I have to rationalize everything to death. I wish I could just be content with being ignorant sometimes. Meh. no wonder I'm myth.
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
You do realize your discussing logic in a video game about student wizards, right?
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
You do realize your discussing logic in a video game about student wizards, right?
I see your point, but I'm a real stickler for physics :P
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
Does this guy come with subtitles?
Luke Windwraith Level 34 Thaumaturge
no, i don't think so. i'll be happy to de-nerd-ify that post, but only if you ask.
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
Does this guy come with subtitles?
Luke Windwraith Level 34 Thaumaturge
no, i don't think so. i'll be happy to de-nerd-ify that post, but only if you ask.
I will "de-nerd-ify" it, as you so crudely put it. In real life, the strength of the pull that gravity has on something depends on how much matter the object contains (i.e., how much mass it has). A gobbler would have more mass than a fairy, and as a result would ALWAYS take more damage. As for the second part... Think of it this way. If you push very hard and suddenly on a wall, you get pushed backwards. This is the same thing, except that gravity acts over a distance.
If we look at this realistically (I apologize if you're not, it kind of looks like you are), then we should take into account two effects. The force of gravity is dependent on the mass of the object being affected; therefore, if a fairy with 12,000 health should take, logically, less damage than a gobbler with 500. If you were to say that you should substitute the mass with health, we have one more problem; for every force exerted on 1 by 2, 1 exerts an equal force on 2. As a result, this spell should also damage the caster.
Does this guy come with subtitles?
Luke Windwraith Level 34 Thaumaturge
no, i don't think so. i'll be happy to de-nerd-ify that post, but only if you ask.
I will "de-nerd-ify" it, as you so crudely put it. In real life, the strength of the pull that gravity has on something depends on how much matter the object contains (i.e., how much mass it has). A gobbler would have more mass than a fairy, and as a result would ALWAYS take more damage. As for the second part... Think of it this way. If you push very hard and suddenly on a wall, you get pushed backwards. This is the same thing, except that gravity acts over a distance.
crude? why do you think i used dashes? anyway, i was offering to do so. i know what your post meant.