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New Spells For Everyone

AuthorMessage
Survivor
Jun 29, 2010
3
Almost every class could use something to make it better.

Myth- Need a damaging spell that doesn't double hit. If they lowered the power of ninja pigs it would put Wizard 101's icon back in because the ninja pigs are iconic.

Life- They need something that hits everything. Maybe something like tree root that puts something that looks like the centaur tree on every enemy. It would make life be viable as a damaging option.

Death- They could use something that everything else except life and balance have. The spell that is like a permanent trap. It could be named Funeral Service and increase the power of all death spells by 25%.

Balance- They might need something later in the game that actually is Balance.

Fire- Possibly a trap that increases the power of damage over time spells.

Ice- They specialize in high health so why wouldn't they have just one healing spell?

Storm- I think they could use something that does regular damage to all enemies. I mean, other than Tempest and Storm Lord don't you think they should have a regular damage to all enemies spell?

P.S. These spells should probably be implemented on completion of Mooshoo or at level 35.