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ideas for new cards

AuthorMessage
Survivor
Jan 14, 2010
18
lets make very powerful card ideas. my idea is into the past. it will take the enemy down into a portal and get defeated by another enemy! this will do 100 damage per pip and is a balance spell. :D :D :D :D :D :D

Survivor
Mar 13, 2009
24
jarod0606 wrote:
lets make very powerful card ideas. my idea is into the past. it will take the enemy down into a portal and get defeated by another enemy! this will do 100 damage per pip and is a balance spell. :D :D :D :D :D :D


so its basically a cool looking judgement

Survivor
Mar 13, 2009
24
1.) Wearwolf - 550-620 death damage to target (requires 7 pips, 85% accuracy) - A man would walk from your side to the enemy and while he is walking he turns into a wearwolf and then attacks the enemy.

2.) Haunted House - 350 Death damage to all enemies (requires 4 pips, 85% accuracy) - A generic scary house would pop up in the middle and ghosts would com out and attack each enemy.

3.) Full Moon - the next ghoul/vampire/wraith type card returns 25% more health back (requires 0 pips, 100% accuracy) - wouldnt have any special graphics to go with it.

4.) Draconion (im pretty sure i spelt it wrong) - 450 fire damage to target (requires 4 pips, 75% accuracy) - A Draconion would fly out of the sky and land in the center of the battle field. once landed he would flap his wings and breath fire creating a fire tornado from himself towards the target.

5.) Static Shock - 50 storm damage per TARGETS pip (power pips do 100 storm damage instead of 50) (requires 3 pips, 70% accuracy) - a little lightning ball would consume the enemy.

6.) Monkey Warlord - 650 life damage to target (requires 7 pips, 90% accuracy) - A tree would appear in the middle and a monkey wearing a samurai helmet, while its holding two bananas would be haning from a tree branch by its tail and then it would squeeze the bananas and then the part of the banana that you eat would shoot towards the target.

7.) Overheat - The next damage over time spell does +50% more damage per turn (requires 0 pips, 100% accuracy) - there would be no special graphics to go with this spell.

8.) Fake Target - The next outgoing spell the target uses gets dispelled. - (requies 2 pips, 80% accuracy) - there would be no special graphics to go with this spell.

Survivor
Jan 14, 2010
18
tommista wrote:
1.) Wearwolf - 550-620 death damage to target (requires 7 pips, 85% accuracy) - A man would walk from your side to the enemy and while he is walking he turns into a wearwolf and then attacks the enemy.

2.) Haunted House - 350 Death damage to all enemies (requires 4 pips, 85% accuracy) - A generic scary house would pop up in the middle and ghosts would com out and attack each enemy.

3.) Full Moon - the next ghoul/vampire/wraith type card returns 25% more health back (requires 0 pips, 100% accuracy) - wouldnt have any special graphics to go with it.

4.) Draconion (im pretty sure i spelt it wrong) - 450 fire damage to target (requires 4 pips, 75% accuracy) - A Draconion would fly out of the sky and land in the center of the battle field. once landed he would flap his wings and breath fire creating a fire tornado from himself towards the target.

5.) Static Shock - 50 storm damage per TARGETS pip (power pips do 100 storm damage instead of 50) (requires 3 pips, 70% accuracy) - a little lightning ball would consume the enemy.

6.) Monkey Warlord - 650 life damage to target (requires 7 pips, 90% accuracy) - A tree would appear in the middle and a monkey wearing a samurai helmet, while its holding two bananas would be haning from a tree branch by its tail and then it would squeeze the bananas and then the part of the banana that you eat would shoot towards the target.

7.) Overheat - The next damage over time spell does +50% more damage per turn (requires 0 pips, 100% accuracy) - there would be no special graphics to go with this spell.

8.) Fake Target - The next outgoing spell the target uses gets dispelled. - (requies 2 pips, 80% accuracy) - there would be no special graphics to go with this spell.
very good tommista!

Survivor
Jan 02, 2010
42
dont you people realize that these names should be a bit more simpler han that?! i mean into the past, draconian, etc.. are all not fitting name spells to the game. but like a spell such as counter attack like sending back damg to enemy for 1 or 3 rounds depnding on pips like send damge to enemy for one round costs too pips lets say and so on.

Survivor
Jan 14, 2010
18
hadi791 wrote:
dont you people realize that these names should be a bit more simpler han that?! i mean into the past, draconian, etc.. are all not fitting name spells to the game. but like a spell such as counter attack like sending back damg to enemy for 1 or 3 rounds depnding on pips like send damge to enemy for one round costs too pips lets say and so on.

ugh man seriously those are awesome names! dont critisize! it only stops messages.

Delver
Feb 23, 2009
233
Ice Break

560-600 damage

8 pips

85% Accuracy

Your enemy is suddenly standing on a ice, it cracks in the middle and starts making it's way down. It soon goes under, and is freezing cold when he is able to come back up.

Ice School
--
Stormy Day

1000-1100 Damage

8 pips

70% Accuracy

A rain cloud sits over your enemy, it slowly rains. It gets harder, and harder. Then you hear thunder, and then the lightning strikes the enemy.

Storm School