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Spell mixing/Mutating.

AuthorMessage
Survivor
May 30, 2009
45
Hi, Thanks for reading this.

Some wizards think alot of bosses are hard. Like Meowariaty,Malistare,Lady Blackhope. With my new idea, It'll be much easier to defeat bosses.

Say you are in battle, The Firecat has up to 105 damage. The Thundersnake card has 125-165. Now click on your "Firecat" card. Now click on your "Thundersnake" card. Poof! You have now made the Firesnake card! Now the Firecat has a range of 75-105 damage. The Thundersnake has up to 125-165. The reason this card has become a Firesnake is because the Thundersnake card has a higher damage point level. It also improves the damage level. It is now Firesnake. 200-270. They both have added together. Now you have a higher selcection of the cards in your deck. :D
But it doesnt ALWAYS work like that. Say you have a Fireelf ( 2 pips ) and a Frostbeetle ( 1 pip ). It doesnt work now. The pips have to also be the same for the mutate to work. Some people may be very angry " " But dont worry. It'll sill have alot of damage no matter what. HOLD IT. It works with Treasure cards Also. But remember. They CANNOT Be the same element. Or else it will not count as mixing your spell. Say you mix Life ( 1 pip ) Myth ( 1 pip ). It is able to work, You have now made your new card.

Survivor
Mar 02, 2010
32

what your saying is they should add more mutating cards. I think thats good idea :D how about click on a frost beattle and then click on a helephant and get a frost helephant with 6 legs :P hehe

Defender
Dec 28, 2009
140
Mattz5973 wrote:
Hi, Thanks for reading this.

Some wizards think alot of bosses are hard. Like Meowariaty,Malistare,Lady Blackhope. With my new idea, It'll be much easier to defeat bosses.

Say you are in battle, The Firecat has up to 105 damage. The Thundersnake card has 125-165. Now click on your "Firecat" card. Now click on your "Thundersnake" card. Poof! You have now made the Firesnake card! Now the Firecat has a range of 75-105 damage. The Thundersnake has up to 125-165. The reason this card has become a Firesnake is because the Thundersnake card has a higher damage point level. It also improves the damage level. It is now Firesnake. 200-270. They both have added together. Now you have a higher selcection of the cards in your deck. :D
But it doesnt ALWAYS work like that. Say you have a Fireelf ( 2 pips ) and a Frostbeetle ( 1 pip ). It doesnt work now. The pips have to also be the same for the mutate to work. Some people may be very angry " " But dont worry. It'll sill have alot of damage no matter what. HOLD IT. It works with Treasure cards Also. But remember. They CANNOT Be the same element. Or else it will not count as mixing your spell. Say you mix Life ( 1 pip ) Myth ( 1 pip ). It is able to work, You have now made your new card.


That will make it WAY overpowered. So, let's say someone mixes a Phoenix and a Stormzilla. Phoenix does 515-595 damage, and Stormzilla does 650-730 damage. Altogether it's 1165-1325 damage for five pips. Way overpowered. Also, you got your damage wrong. Thundersnake is 105-145 Storm damage, and Firecat has 80-120 damage. You were thinking about the wand versions of the cards, not the normal ones.
~Christopher Titanbringer, Level 35 Balance Wizard