I have an idea for some new cards,and pets for wizard101. Only for level 60's.
Myth~Speed claw-A jackal starts running in circles every time he runs around he gets faster soon on the 5th time he hits everyone causing 875 damage.
Life~Wild vine- A group of vines grabs a person and picks them up then throws them to the ground.Causing 650 damage
Death~Bone Tiger(Couldnt think of a name)-A skeletal tiger comes crashing down and jumps onto its opponent taking away 700 health and giving half to the owner.
Storm~Storm Tornado-A wind tornado comes and gets hit by lightning and turns into storm tornado with bolts circling it.It hits every opponent 735 with stun, Only a 70 percent chance of hitting.
Ice~Ice age-Turns a wizard into an ice block, spins around really fast then bust causing 550 damage
Fire~Valcano Interferance- A valcano hits every player causing 500 damage then 100 each round
Balance-Stones starts to hit every wizard causing 100 damage per pip and sand flys into wizards eyes and stuns them for around
these ideas would not be very fair with some of them but i like the imagination i have a few ideas of my own
lvl 60 life- Nature's fury the opposing team is attacked for 600 each by a group of tree walkers cost: 10 pips accuracy 85%
death: bone master 10 pips 85% a true master of necromancy appears and summons a hoard of skeletons and thet attack one player for 700 damage and they steal 1 charm off the target and give it to the caster
myth: ( i got nothing XD)
storm: triton fury: cost 10 pips accuracy 50% a group of 3 tritons appear and they gather energy in their spears and combine the eletrical energy together in a single bolt that deals 1200 damage and one stun to the target
Ice: winter grasp pip cost 6 accuracy: 80% in exchange for 1000 health steal 4 pips from the target