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Astral School ideas

AuthorMessage
Survivor
Jul 16, 2009
6
I heard Wizard 101 is gonna have a new school called "Astral". I have a few ideas for it.

Lvl 1: Small meteorite ( 65-105 damage. )
Lvl 5: Comet ( 215-365 damage. )
Lvl 8: Cosmic Power ( healing 550. )
Lvl 10: Super Shield ( - 80 damage from all schools )
Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. )
Lvl 22: Super nova ( 595-690 damage. )
Lvl 26: Worm Hole ( 495 damage to all. )
Lvl 33: Black hole ( 600 damage to all + take away sheilds and blades. )
Lvl 42: White hole ( 750-1500 damage.)
Lvl 48: Big Bang ( 1500-2500 damage! )

Quest spell+ lvl 48 pet= Alien ( 500-550 damage. ) I hope you like this!

Defender
May 24, 2009
102
Defender
Jun 17, 2009
111
Survivor
Jun 16, 2009
14
Yeah no kidding the level 33 spell does more than the myth spell earthquake. And earthquake does 315 and its for level 42s!!! so there better be a very low accuracy and lower the damage

Explorer
Nov 02, 2008
97
I'm actually spawning some ideas for Astral Spells in part 4 of my stories (Journey to Defeat the Dragons). And uh, if you read them, I can't tell you what my ideas are, because they're complicated, and you'll find out when KI updates the Creative Writing section ('cause I only have parts one and two on there).

~Michael Thunderspear
Grandmaster Pyromancer

Explorer
Feb 07, 2009
85
I have a idea for the big bang
You could see a small dot in the battle field and BOOM it all of a sudden expands and it hits the enymes

Defender
Apr 10, 2009
118
i agree this is WAY to over powered. how come mot people i talk to want spells are rank to and do like 5000 damage. want players who come up with these ideas need to get that W101 works on a system af balance so if you had a school that is monster powerful (storm) then they need to have really low accuracy and health. if you have a school with monster health (ice) they need to have higher accuracy and less powerful spells. I dont thint think KI will make another school for just an overpowered fashion statment so stop over powering your spells


i should add i think most of these spells are good ideas, just make them weaker and they would be great

p.s. i made a subject like this too look for it in the dorms

Survivor
Jul 16, 2009
6
joey987123 wrote:
this school better have very low accracy and health
It has 60% accuracy and start out with 450 health at lvl 1.

Champion
Jan 27, 2009
489
You do know that it's not an astral school, it's astral schools plural as in sun moon and stars. Also they are only secondary schools that will only be avalible after you reach the world of cilestia and by then you will likely be over level 50. In other words you won't be able to have level 1 starmancers.

Ps all spells are waaaaaay over powered

Delver
Feb 23, 2009
233
Lvl 1: Small meteorite ( 65-105 damage. )
Lvl 5: Comet ( 155-200 damage. )
Lvl 8: Cosmic Power ( healing 350. )
Lvl 10: Super Shield ( - 40 damage from all schools )
Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. )
Lvl 22: Super nova ( 320-350 damage. )
Lvl 26: Worm Hole ( 300 damage to all. )
Lvl 33: Black hole ( 400 damage to all + half health to all of friends )
Lvl 42: White hole ( 500 damage.)
Lvl 48: Big Bang ( 650-700 damage!)

It's better like that.

Survivor
Mar 08, 2009
31
I disagree with this.
First of all, the term Astral refers to the triangle of magic it is in. The school won't be called Astral. It will be probably Sun, Moon, and Star schools. I'm not sure.
Second, It's very similar to balance, and that black hole spell really reminds me of an earthquake. Also, I don't think we should have any healing cards. Let the Life people do their thing.
Third, I won't say much, but a lot of people would have a problem with the Big Bang spell, including yours truly. To avoid a fiery debate, and to keep KI from losing MANY, MANY, MANY players, that should not be a spell.

Explorer
Feb 22, 2010
98
smile55678 wrote:
I heard Wizard 101 is gonna have a new school called "Astral". I have a few ideas for it.

Lvl 1: Small meteorite ( 65-105 damage. )
Lvl 5: Comet ( 215-365 damage. )
Lvl 8: Cosmic Power ( healing 550. )
Lvl 10: Super Shield ( - 80 damage from all schools )
Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. )
Lvl 22: Super nova ( 595-690 damage. )
Lvl 26: Worm Hole ( 495 damage to all. )
Lvl 33: Black hole ( 600 damage to all + take away sheilds and blades. )
Lvl 42: White hole ( 750-1500 damage.)
Lvl 48: Big Bang ( 1500-2500 damage! )
Quest spell+ lvl 48 pet= Alien ( 500-550 damage. ) I hope you like this!


I LOVE this idea, but this school should be really rare. For example, only one combination in the test at the beginning of the game. But as a trade off, the spells should have at least 85% accuracy. A thing about the pet, the otherschool pets are an actual spell, not a whole new spell. The other school pets are the highest learnable spells in the school that are creatures (except life) so it should be a floating white hole. I hope you like these ideas.

David Stormhunter, level 49, savior of the spiral

Geographer
Feb 15, 2009
992
tracinjd wrote:
to over powered.

especially at level 22 which is already a balance spell
No its power nova that balance has but you do have a point cuz that is the card the best ice sword gives

Survivor
May 16, 2010
6
Instead of "White Hole", why not "Wormhole"? You know those things that aliens travel through to go faster? What it does should be teleporting your Wizard to your opponent, then your Wizard would do like all monsters do and do a random attack, just like the Skull Pirates swing their swords.

Explorer
Dec 18, 2009
71
smile55678 wrote:
I heard Wizard 101 is gonna have a new school called "Astral". I have a few ideas for it.

Lvl 1: Small meteorite ( 65-105 damage. )
Lvl 5: Comet ( 215-365 damage. )
Lvl 8: Cosmic Power ( healing 550. )
Lvl 10: Super Shield ( - 80 damage from all schools )
Lvl 16: Space Acuraccy ( +20% Acuraccy to all spells. )
Lvl 22: Super nova ( 595-690 damage. )
Lvl 26: Worm Hole ( 495 damage to all. )
Lvl 33: Black hole ( 600 damage to all + take away sheilds and blades. )
Lvl 42: White hole ( 750-1500 damage.)
Lvl 48: Big Bang ( 1500-2500 damage! )

Quest spell+ lvl 48 pet= Alien ( 500-550 damage. ) I hope you like this!
i like it but the "alien" thing i dont like much mostly in pet form.

Defender
Mar 01, 2009
145
you forgot a minion plus they are way too powerful the last spell big bang would kill most players plus you forgot a blade and a trap
plus why white hole? what is a white hole any way?
another thing the lvl 48 pets are the lvl 42 cards so a lvl 48 pyro gets a helephant that means that a white hole would be the pet which would kinda look weird
the lvl 48 card is the one that has the quest to get the card and the pet. ther are NOT TWO lvl48 cards plus the pet does more then the lvl 42 spell that it is modeled after
so this idea is pretty bad and could use some improvements
Scarlet Redthorn GRANDMASTER (that means i know things like this) fire
Chris Deathbringer lvl 33 life (i appreciate that someone cares about life most people just ask to be healed over and over and dont thank us)

Explorer
Apr 12, 2010
61
Actually, this is a good idea but a bit TOO complicated if you know what I mean. zoromon42 has a point. The schools should be balanced. Life heals, and it heals....thats all it does.. lol and fire, low health and accuracy, takes out shields faster. and so on so forth. Oh and BTW, there are actually three astral schools... I just wanted to tell you. :)