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New Spells

AuthorMessage
Survivor
Jul 10, 2009
3
I was thinking about new spells. If you have any ideas share them with me.


Fire: Volcano 1,600-1,800 to all enemys
Storm: Hurricane 1,700-2,000 to all enemys
Life: Raven Mother 1,500-1,700 heal to all of the people on your team
Death: Walking Dead 1,500-1,800 to all enemys
Balance: Semi Blast fire 700 ice 400 storm 800
Myth: Giant Worm 1,500-1,700 to all enemys
Ice: Santa Claus 1,300-1,600

Survivor
Mar 08, 2009
13
Thos are good ideas but they're a little strong.

To go from a 500-600 attack to a 1,600 attack is a bit much.

Survivor
Aug 15, 2009
18
Death could use a aoe return heal like a LICH and or LICH KING for sure! a nice Blue Bomb that actually heals other players in the battle ring for say 500 health from a single mob attack :) of 1000 damage. make it 8 pips it wont scare me to use it! not worth a single player to use but, for group instances would sure come in mighty handy

ScareCrow is great for single player but assists in this group based heal would be a very nice add!

Champion
Jan 23, 2009
410
trust me life does not want another heal spell, they are not the doctors of the wizard world they want a damage spell so they don't need to rely on others to fight.

Geographer
Feb 15, 2009
992
aaronhoup11 wrote:
Death could use a aoe return heal like a LICH and or LICH KING for sure! a nice Blue Bomb that actually heals other players in the battle ring for say 500 health from a single mob attack :) of 1000 damage. make it 8 pips it wont scare me to use it! not worth a single player to use but, for group instances would sure come in mighty handy

ScareCrow is great for single player but assists in this group based heal would be a very nice add!
Um for death I was thinking of something that DOESNT heal back half damage cause it already has so many of them I was thinking an all enemy attack stronger than scarecrow like bat swarm a cave opens up and bats come out and attack targets dealing like 450-550 damage to all enemies.

Geographer
Feb 15, 2009
992
Sojourna wrote:
trust me life does not want another heal spell, they are not the doctors of the wizard world they want a damage spell so they don't need to rely on others to fight.
Yup I agree and death copied life's ability of healing with sacrifice and they are WANTING to copyour ability of group healing with an all enemy attack spell so its only fair that we get a steal like harpy i said it in a few messages so go to one and see what it is it would be 750 and convert half to own health.

Survivor
Apr 08, 2009
7
Survivor
Jun 23, 2009
6
for the ice attack i think you should change it to something like this:

Artic Wolf Pack: a pack of wolfs attacks


Damage:600ish?

hits:all
heals:no
or at least i think wizard101 needs a artic wolf spell


Wolf

Explorer
Nov 15, 2008
70
firebomb1998 wrote:
I was thinking about new spells. If you have any ideas share them with me.

Fire: Volcano 1,600-1,800 to all enemys
Storm: Hurricane 1,700-2,000 to all enemys
Life: Raven Mother 1,500-1,700 heal to all of the people on your team
Death: Walking Dead 1,500-1,800 to all enemys
Balance: Semi Blast fire 700 ice 400 storm 800
Myth: Giant Worm 1,500-1,700 to all enemys
Ice: Santa Claus 1,300-1,600

Aww, I get a giant worm

Astrologist
Aug 21, 2009
1205
I hate your ideas for life and balance... as balance I hate spectral blast and never use it and you want to give balance another card which half of the balance players simply would not care to use, and as for life... life simply does not need another mass heal card unless that mass heal is a multi turn mass heal... with outgoing and critical hits rebirth heals all well enough, and if it doesn't then enchant cards should be made to bolster it.

Survivor
Aug 17, 2010
8
firebomb1998 wrote:
I was thinking about new spells. If you have any ideas share them with me.

Fire: Volcano 1,600-1,800 to all enemys
Storm: Hurricane 1,700-2,000 to all enemys
Life: Raven Mother 1,500-1,700 heal to all of the people on your team
Death: Walking Dead 1,500-1,800 to all enemys
Balance: Semi Blast fire 700 ice 400 storm 800
Myth: Giant Worm 1,500-1,700 to all enemys
Ice: Santa Claus 1,300-1,600

I would like to see another attack spell for life. The Centaur is the last attack spell, even though it is powerful when used properly, it is getting out dated.

I like the,
Fire: Volcano for 750-800 to all enemies
Myth: Giant worm 750-800 but not to all enemies

I wouldnt mind:

Storm: Tsunami storm = 750-850 damage to all enemies...could be hurricane and flooding all at one time

Life: Cacti spray = 650-780 damage to all enemies and refresh 500 to friends...could be a cactus that sprays 1000 needles

Death: Sythe Reaper = 690-750 damage to all enemies with half refresh to all friends...Could be a huge Reaper (the size of the srorm lord) swinging a huge Sythe and it does 690-750 damage and leaves poison on all enemies

Balance: OTHER = let the balance masters be able to combine spells from different schools for unique spells.

Ice: Glacier Drop = 700-790 damage to all enemies.

I would like to see more of the Mutation spells being activated maybe those spells could become Balance school spells.

Survivor
Nov 24, 2010
45
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds
storm: whirlpool 3200-3600 damage
life: giant fly trap 2400-2700 plus 400 heal to all friends
balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells
myth: griffon 2900-3300 damage
I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D

Survivor
Nov 24, 2010
45
chrisrock786 wrote:
For myth I think there shoud be like a spell that summons like a orthus rank12
there already is an orthrus spell
Sean Dragonflame level 35 balance

Survivor
May 31, 2010
2
Survivor
Dec 22, 2008
9
These could be spells but don't you think some of these will kill most people in one hit?

Survivor
Jul 04, 2009
44
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds
storm: whirlpool 3200-3600 damage
life: giant fly trap 2400-2700 plus 400 heal to all friends
balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells
myth: griffon 2900-3300 damage
I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D


Dont you think that to much attack? And heres my spells
Fire: Fire Titan 1,400 to all enemys
Storm: Tsunami 1,800 to all enemys
Ice: Frost Lord 1,300
Balance: Like a bigger size Judgement but it does 1,100 to all enemys
Death: Death Lord 1,350 to all enemys
Myth: Kronos( God of Time) 1,350 to all enemys
Life: Pan( i know it a funny name but it God of Life pretty much) 1,300 to all enemys

Survivor
Jul 04, 2009
44
jaygood98 wrote:
These could be spells but don't you think some of these will kill most people in one hit?


Lol thats the point isnt it?

Explorer
Jul 21, 2009
85
by the time we are level 70, we will have about 3990 health! or 4000 if you are a life wizards. I think we should use the gods for spells like Storm Lord which is basically Zeus.

Storm: Wildbolt on all enemies

Ice: Ice lord on all enemies

Fire: Helios blasts all enemies and puts 3 fire traps.

Death: Black hole. has 50% percent accuaracy and can kill with one blast

Myth: time over damage spell.

Life: Pack of centaurs shot arrows and hit all enemies with 700-900. life should get more dammage since they have all those healing spells.

Survivor
May 18, 2010
27
bravevline wrote:
Sojourna wrote:
trust me life does not want another heal spell, they are not the doctors of the wizard world they want a damage spell so they don't need to rely on others to fight.
Yup I agree and death copied life's ability of healing with sacrifice and they are WANTING to copyour ability of group healing with an all enemy attack spell so its only fair that we get a steal like harpy i said it in a few messages so go to one and see what it is it would be 750 and convert half to own health.
Wow death is not "stealing" the idea of healing from life. All it is is a simple little healing spell which i use it to get rid of traps and weaknesses.

Survivor
Oct 01, 2010
17
Here is my Ideas:

Storm: Thor, 1395 - 1425 to all enemies and + 25% to next storm attack to all enemies.

Fire: Neiro, 225 + 1230 over 3 rounds.

Ice: Bluebird, 300 + 1030 over 3 rounds.

Life: Goddess, 1225 damage + 540 health.

Myth: Pythagoras, 310, 995 + stuns for two rounds.

Death: Reaper, 1095 to all enemies + takes away enemies pips.

Balance: Arachnid, 125 storm,ice and fire + 870.

Survivor
Aug 16, 2010
7
basilisk 500,000 to all enemies (myth)
devil 50,000 to 1 enemy (fire)
werewolf 5,000 to 1 enemy (death)
fwooper (a large bird that when it screams it can knock you dead) 6,000 to all enemies (life)
gargoil 10,000 to 1 enemy (ice)

Survivor
Aug 13, 2009
3
drifter5130 wrote:
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds
storm: whirlpool 3200-3600 damage
life: giant fly trap 2400-2700 plus 400 heal to all friends
balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells
myth: griffon 2900-3300 damage
I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D


they is not a lvl 68 yet plus thats a little to high ain't it

Survivor
Feb 14, 2010
17
I think there should be a version of feint to all enimies like this

Name: Mega Feint
School: Death
Ability:give away 250 life and +65% damage to all enimies

P.S. i am not a death student i am a myth

Mastermind
Oct 15, 2010
315
drifter5130 wrote:
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds
storm: whirlpool 3200-3600 damage
life: giant fly trap 2400-2700 plus 400 heal to all friends
balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells
myth: griffon 2900-3300 damage
I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D

Omg!!!!!! That is waaaaaay to much damage! How many pips do these cost?! If it was true w101, these would be at least 10 pips, prob 11! So lower the damage, or make the pip cost very high.

Survivor
Jan 02, 2009
7

i have ideas for each school i dont care for pips these are levels past 58 like 68 or so. i also made sure each one relates to each school

school: fire

name: chimera

acurray: 75%

details: it shoots fire from its snake mouth and it does 55+240 for three rounds. then the lion mouth does 300+900. A chimera is a lion with goat horns, a lion head, and a snake tail oh and its on fire.

school: storm

name: storm porpiose or storm dolphin

accuracy: 75%

details: similar to the storm shark exept it only does 100-130 and acts as a boost for storm shark. like 50% storm trap boost for storm shark and 55% storm blade for storm shark, with darkwind

school: ice

name: abominable snowman

accuracy: 80%

details: a abominable snowman it slides down a hill do the whole gorilla or ape thing. then attacks the enemy with 450 damage stealing enemys pips turning them into tower sheilds.

school: balance

name: krokoshinx curse

accuracy: 85%

details: the krokoshinx comes to life and attacks the with ice or balance by eating it or something it does 750- 785. I am not sure wether or not this is the best choice but it makes sense why.

school: life

name: magical harp

accuracy: 85%

details: you pop up in the middle of the battle field and play a giant harp. it heals you and your friends by 200 and then when your done healing you play it badly and attack one enemy times the amount of total people healed. the total you can attack is 800 and the attack can only me stronger with guiding light spells.

school: death

name: pain reliver or possesment (i cant pick a good name for this)

accuracy: 85%

details: a pill shows up in the middle of the field hits you then you turn into a ghost (you die) your life goes to zero and you go trough one enemy posses him for one round after the one round have past he goes back and you have the same amount of health as he does.(i am not sure about this spell but it can probaly be modified)

school: myth

name: mothman

accuracy: 85%

details: when you summon this creature you get a moth minion and attack with 10 damage with a light flap of the wings then 100 with a stronger gust then 580 with a like blow you back gust. yes the mothman is a actual legend

okay first of all there is something i want to settle with myth a griffon spell or cerberus does seem likley to some of you but it cerberus has more to do with death or even fire. and griffon is a mount so i bet there will be complications so it might have some problems. i not doubting the possibility of them though. if wizard101 is going to take a idea plz reply cause i stayed up forever thinking about these i even bought a book. hate reading it though.